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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,67 @@ | ||
| pinkubus: | ||
| Type: witch | ||
| Display: '&d Pink Succubus&r - &k<mob.level>' | ||
| Health: 500 | ||
| Damage: 4 | ||
| Armor: 3 | ||
| BossBar: | ||
| Faction: Pinkerium | ||
| Mount: | ||
| Options: | ||
| AlwaysShowName: true | ||
| Glowing: true | ||
| KnockbackResistance: 0.7 | ||
| MovementSpeed: 0.5 | ||
| Modules: | ||
| AIGoalSelectors: | ||
| AITargetSelectors: | ||
| Drops: | ||
| - exp 125-150 1 | ||
| DropsPerLevel: | ||
| DamageModifiers: | ||
| - FIRE -1 | ||
| - LAVA -4 | ||
| - FIRE_TICK 0 | ||
| Equipment: | ||
| - tether:0 | ||
| - blaze_rod:5 | ||
| KillMessages: | ||
| - '<target.name> had their soul completely devoured' | ||
| - '<target.name><&sq>s soul was feasted upon by a Succubus' | ||
| LevelModifiers: | ||
| Disguise: | ||
| Skills: | ||
|
|
||
| syncophant: | ||
| Type: zombie | ||
| Display: '&d Pink Syncophant&r - &k<mob.level>' | ||
| Health: 300 | ||
| Damage: 4 | ||
| Armor: 3 | ||
| BossBar: | ||
| Faction: Pinkerium | ||
| Mount: | ||
| Options: | ||
| AlwaysShowName: true | ||
| Glowing: true | ||
| KnockbackResistance: 0.7 | ||
| MovementSpeed: 0.2 | ||
| Modules: | ||
| AIGoalSelectors: | ||
| AITargetSelectors: | ||
| Drops: | ||
| - exp 125-150 1 | ||
| DropsPerLevel: | ||
| DamageModifiers: | ||
| - FIRE -1 | ||
| - LAVA +1 | ||
| - FIRE_TICK 0 | ||
| Equipment: | ||
| - stick:0 | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. stick:0, what does this field mean, is it okay for stick to be 0?
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. That refers to a specific hand. |
||
| - blaze_rod:5 | ||
| KillMessages: | ||
| - '<target.name> was crushed a Syncophant's enthusiasm.' | ||
| - '<target.name><&sq>s face was stomped upon by a Syncophant' | ||
| LevelModifiers: | ||
| Disguise: | ||
| Skills: | ||
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Is it okay for you to leave fields empty like this? I assume it would be, though I just wanna be sure.
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Also, by leaving bossbar blank, would this mean that the syncophant would display its bossbar whenever someone is nearby? I feel that your boss mobs would feel extra special if the bossbar was used sparingly. That being said, if the syncophant is intended to be a boss, and not a swarm mob, (I notice health:300), then a bossbar would be quite helpful.
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Anything I end up not using will be commented before deployment. The only boss would be Pepperglitter, with the enforcers as potentially minibosses.