Releases: StevenSYS/BlockBreak
Releases · StevenSYS/BlockBreak
v1.2a (BlockBreakC)
Changelog
- Changed the license to the "Unlicense" 67e6786
- Fixed two softlocks that happened on higher levels ccecd7a 1d6e647
- Made the game scale better to higher and lower resolutions 2276a33 ae48419
- Added a GitHub workflow 242dbe6
- Removed the "Timer: ", "Score: " and "High Score: " text so I could remove the C standard library requirement 67e6786
- Added program info and an icon to the Windows version cb7c014
- Added a limit to the Timer and Score to make sure they don't overflow 6ddee74
- Added a GLUT implementation 242dbe6 2646a7a
- Added a GLFW3 implementation 75081bc
- Added a SDL3 + OpenGL implementation fba0eb5
- Added a raylib implementation ca80c88
- Added a DJGPP (MS-DOS) implementation 7671aff 4958d47
- Added a Xlib implemetation 2b01396
- Added a citro2d (3DS/2DS) implemetation 0433c1c
- Made a WebAssembly port branch (No Emscripten) [Branch]
- Added high score saving 757a7a1
- Added a C standard library high score saving implementation e5d3cd3
- Added a local storage high score saving implementation (C-WASM) d60857f
- Added a session storage high score saving implementation (C-WASM) fac59d5
- Added taking screenshots in game b52e493 b8a8961
- Added a SVG screenshot implementation b52e493
- Added a PPM screenshot implementation b52e493
- Added a SVG screenshot implementation (C-WASM) b7fb106
- Added a pre-defined block size list 32fb39a
- Made a wiki page with graphs that show the bases for the implementations and ports [Wiki Page]
- Made all but one of the implementations C99 compliant 5f53bd6
- Made object functions use pointers instead of copying the object 47063de
Full Changelog: 78a202a...v1.2a-C
v1.2 (BlockBreakHC)
Changelog
- Fixed two softlocks that happened higher levels c262129 1ed62a6
- Made the game scale better to higher and lower resolutions 7b633ab 14bc6af
- Changed the license to the "Unlicense" ca8a42f
- Removed the "Timer: ", "Score: " and "High Score: " text to match the C version ca8a42f
- Replaced the use of the TempleOS RNG with a random table ca8a42f
- Added a limit to the Timer and Score to make sure they don't overflow 6c5caeb
Full Changelog: v1.1...v1.2-HC