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6 changes: 6 additions & 0 deletions docs/native-player-inventory.md
Original file line number Diff line number Diff line change
Expand Up @@ -126,6 +126,12 @@ An inactive editor must stay inactive after opening or resizing.

Native 1.26.60.5 classic-screen controls distinguish recipe selection from crafting.
A normal recipe click fills the grid. Taking its output sends a separate craft request.
Selecting an unavailable recipe shows ingredient and output previews without moving items or sending an inventory request.
The previews cover empty crafting slots. Real items and active drag previews take precedence.
Search edits preserve the previews. Closing and reopening clears them.
Candidate selection uses current ingredient allocations and the native priority order.
Tagged ingredient previews prefer a wood family from the hotbar and inventory, with oak as the default.
Exact fallback variant order and complete native pixels remain unverified.
A workbench recipe Shift-click uses `CraftRecipeAuto` with explicit ingredient descriptors, followed by results, consumption, and placement actions.
Core plans this request for shaped and shapeless recipes from their server-supplied results.
The planner uses the first eligible ingredient allocation.
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