Sports Odds API - Live Sports Data & Sportsbook Betting Odds - Powered by SportsGameOdds Python API Library
Get live betting odds, spreads, and totals for NFL, NBA, MLB, and 50 additional sports and leagues. Production-ready Python SDK with WebSocket support, 99.9% uptime, and sub-minute updates during live games. Perfect for developers building sportsbook platforms, odds comparison tools, positive EV models, and anything else that requires fast, accurate sports data.
This library provides convenient access to the Sports Game Odds REST API from Python 3.8+ applications.
The REST API documentation can be found on sportsgameodds.com. The full API of this library can be found in api.md.
Use the Sports Game Odds MCP Server to enable AI assistants to interact with this API, allowing them to explore endpoints, make test requests, and use documentation to help integrate this SDK into your application.
Note: You may need to set environment variables in your MCP client.
For developers building the next generation of sports stats and/or betting applications:
- π 3k+ odds markets including moneylines, spreads, over/unders, team props, player props & more
- π 50+ leagues covered including NFL, NBA, MLB, NHL, NCAAF, NCAAB, EPL, UCL, UFC, PGA, ATP & more
- π 80+ sportsbooks with unified odds formats, alt lines & deeplinks
- πΊ Live scores & stats coverage on all games, teams, and players
- β‘ Sub-100ms response times and sub-minute updates for fast data
- π§ Typed requests & responses via Pydantic models
- π° Developer-friendly pricing with a generous free tier
- β±οΈ 5-minute setup with copy-paste examples
pip install sports-odds-apiGet a free API key from sportsgameodds.com.
Unlike enterprise-only solutions, the Sports Game Odds API offers a developer-friendly experience, transparent pricing, comprehensive documentation, and a generous free tier.
The full API of this library can be found in api.md.
import os
from sports_odds_api import SportsGameOdds
client = SportsGameOdds(
api_key_param=os.environ.get("SPORTS_ODDS_API_KEY_HEADER"), # default, can be omitted
)
page = client.events.get()
event = page.data[0]
print(event.activity)This API endpoint is only available to AllStar and custom plan subscribers. It is not included with basic subscription tiers. Contact support to get access.
This streaming API is currently in beta. API call patterns, response formats, and functionality may change. Fully managed streaming via SDK may be available in future releases.
Our Streaming API provides real-time updates for Event objects through WebSocket connections. Instead of polling our REST endpoints, you can maintain a persistent connection to receive instant notifications when events change. This is ideal for applications that need immediate updates with minimal delay.
We use Pusher Protocol for WebSocket communication. While you can connect using any WebSocket library, we strongly recommend using any Pusher Client Library (ex: Python)
The streaming process involves two steps:
-
Get Connection Details: Make a request using
client.stream.events()to receive:- WebSocket authentication credentials
- WebSocket URL/channel info
- Initial snapshot of current data
-
Connect and Stream: Use the provided details to connect via Pusher (or another WebSocket library) and receive real-time
eventIDnotifications for changed events
Your API key will have limits on concurrent streams.
Subscribe to different feeds using the feed query parameter:
| Feed | Description | Required Parameters |
|---|---|---|
events:live |
All events currently in progress (started but not finished) | None |
events:upcoming |
Upcoming events with available odds for a specific league | leagueID |
events:byid |
Updates for a single specific event | eventID |
The number of supported feeds will increase over time. Please reach out if you have a use case which can't be covered by these feeds.
Here's the minimal code to connect to live events:
import os
import pusher
from sports_odds_api import SportsGameOdds
STREAM_FEED = "events:live" # ex: events:upcoming, events:byid, events:live
API_KEY = os.environ.get("SPORTS_ODDS_API_KEY_HEADER")
client = SportsGameOdds(api_key_param=API_KEY)
# Initialize a data structure where we'll save the event data
EVENTS = {}
# Call this endpoint to get initial data and connection parameters
stream_info = client.stream.events(feed=STREAM_FEED)
# Seed initial data
for event in stream_info.data:
EVENTS[event.eventID] = event
# Connect to WebSocket server
pusher_client = pusher.Pusher(
app_id=stream_info.pusherKey,
**stream_info.pusherOptions,
)
channel = pusher_client.subscribe(stream_info.channel)
def handle_event(changed_events):
event_ids = ",".join([e["eventID"] for e in changed_events])
for event in client.events.getEvents(eventIDs=event_ids):
EVENTS[event.eventID] = event
channel.bind("data", handle_event)This library includes Python type hints for all request params and response fields.
Responses are returned as Pydantic models, giving you:
- Autocomplete and inline docs in your IDE
- Helper methods like
.to_dict()and.to_json()
When the library is unable to connect to the API,
or if the API returns a non-success status code (i.e., 4xx or 5xx response),
a subclass of sports_odds_api.APIError will be raised:
import sports_odds_api
from sports_odds_api import SportsGameOdds
client = SportsGameOdds()
try:
client.events.get()
except sports_odds_api.APIConnectionError as e:
print("The server could not be reached")
except sports_odds_api.RateLimitError:
print("A 429 status code was received; we should back off a bit.")
except sports_odds_api.APIStatusError as e:
print("Non-200 response:", e.status_code)Error codes are as follows:
| Status Code | Error Type |
|---|---|
| 400 | BadRequestError |
| 401 | AuthenticationError |
| 403 | PermissionDeniedError |
| 404 | NotFoundError |
| 422 | UnprocessableEntityError |
| 429 | RateLimitError |
| >=500 | InternalServerError |
| N/A | APIConnectionError |
Certain errors are automatically retried 2 times by default, with exponential backoff.
You can configure retries using the max_retries option:
client = SportsGameOdds(max_retries=0) # default is 2
client.with_options(max_retries=5).events.get()Requests time out after 1 minute by default. Configure this with a timeout option:
from sports_odds_api import SportsGameOdds
import httpx
client = SportsGameOdds(timeout=20.0)
client = SportsGameOdds(timeout=httpx.Timeout(60.0, read=5.0, write=10.0, connect=2.0))
client.with_options(timeout=5.0).events.get()On timeout, an APITimeoutError is thrown.
Requests for Events, Teams, and Players are paginated.
from sports_odds_api import SportsGameOdds
client = SportsGameOdds()
all_events = []
for event in client.events.get(limit=30):
all_events.append(event)Async:
import asyncio
from sports_odds_api import AsyncSportsGameOdds
client = AsyncSportsGameOdds()
async def main():
all_events = []
async for event in client.events.get(limit=30):
all_events.append(event)
print(all_events)
asyncio.run(main())Convenience methods: .has_next_page(), .next_page_info(), .get_next_page()
from sports_odds_api import SportsGameOdds
client = SportsGameOdds()
response = client.events.with_raw_response.get()
print(response.headers.get("X-My-Header"))
event = response.parse()
print(event.activity)Enable logging with:
export SPORTS_GAME_ODDS_LOG=infoOr for more verbose:
export SPORTS_GAME_ODDS_LOG=debugimport httpx
response = client.post(
"/foo",
cast_to=httpx.Response,
body={"my_param": True},
)
print(response.headers.get("x-foo"))Python 3.9 or higher.