Add AYANEO Magic Modules plugin - #9
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matmartinez wants to merge 1 commit into
Open
matmartinez wants to merge 1 commit into
matmartinez wants to merge 1 commit into
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pastaq
approved these changes
Sep 17, 2026
Contributor
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This should have been resolved in ShadowBlip/OpenGamepadUI@008ecca Please verify |
Author
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@pastaq thanks, just verified on hardware, both directions:
What do you think on keeping the workaround until Bazzite ships >= 0.46.1? It's inert on fixed versions and keeps the plugin working for everyone on current stock. Happy to strip it in a follow-up release once the bump lands. |
Contributor
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Fine to ship as long as you want since it's a no-op, glad the fix worked. |
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Adds the AYANEO Magic Modules plugin: a Quick Bar card for the AYANEO 3 detachable controllers with module identification and Pop Left / Pop Right / Pop Both, replicating the UX Handheld Daemon offered.
Repo: https://github.com/matmartinez/OpenGamepadUI-ayaneo-modules (plugin API 2.0.0)
It builds on the pieces already merged with your help: the udev rule ships with OGUI since v0.46.1 (ShadowBlip/OpenGamepadUI#536), the LED name glob in ShadowBlip/InputPlumber#666, and the hid-ayaneo kernel driver (in review on LKML and OpenGamingCollective/linux#101; ayaneo-ec is mainline). Verified on an AYANEO 3 running Bazzite 44: the release zip loads and initializes in overlay mode, and full pop and reinsert cycles work from the card.
No store image yet. Happy to add an icon to the plugin repo and update the entry if you want one for the listing.