Two consistent, reproducible behaviors when an external controller is connected alongside the built-in one:
- Rumble: the built-in controller always rumbles at the same time as the external controller, for the same in-game event — every time, not intermittently.
- Input: whether the built-in controller responds to its own buttons/sticks depends on which controller was active when the game was launched (see below).
Environment
- Device: Lenovo Legion Go S 8APU1
- OS: Bazzite 44.20260908 (
bazzite-deck:stable)
- Kernel:
7.2.3-ogc3.1.fc44.x86_64
- InputPlumber:
0.79.0-4.fc44
- Steam client manifest version:
1788652215
- External controllers tested: 8BitDo Ultimate 2 Wireless (Bluetooth) and a Sony DualSense — same results with both, so this doesn't seem tied to a specific external controller.
- Game tested: Diablo II Resurrected. I ran the full sequence twice — once in Desktop Mode, once in Gamescope Game Mode (separate boot) — same results in both.
- No custom configuration involved (default InputPlumber setup).
It also reproduced on the same device using:
- OS: SteamOS 3.8.16 Stable
- Kernel:
6.16.12-valve24.5-1-neptune-616-gb2f7cfe85e45
- InputPlumber:
0.77.4
- Steam client manifest version:
1788652215
Steps to reproduce and observed results
A. Launch with the external controller, then try the built-in one mid-session:
- Quit the game completely.
- With the external controller already connected, launch the game and go through all menus using only the external controller.
- During gameplay, press buttons / move sticks on the built-in controller.
- Result: no reaction at all from the built-in controller for the rest of the session — as if it isn't connected.
B. Launch with the built-in controller, then connect the external one mid-session:
- Launch the game, play using only the built-in controller (input and rumble both work normally).
- While still in-game, connect the external controller.
- Result: both controllers now respond to input correctly. However, rumble on the external controller stops working — only the built-in controller rumbles from that point on.
Additional check
To rule out a hardware/driver problem, I drove the built-in controller's rumble motor directly via InputPlumber, bypassing Steam entirely:
busctl --system call org.shadowblip.InputPlumber \
/org/shadowblip/InputPlumber/CompositeDevice0 \
org.shadowblip.Output.ForceFeedback Rumble d 1.0
This reliably produces physical vibration in every state described above, including when the built-in controller is otherwise completely unresponsive (scenario A). I also tried systemctl restart inputplumber while the built-in controller was unresponsive; it did not restore it inside the already-running game — restarting the game itself was needed.
Partial workaround
Disabling the built-in controller's rumble output before launching mitigates the duplicate-rumble part only:
busctl --system set-property org.shadowblip.InputPlumber \
/org/shadowblip/InputPlumber/CompositeDevice0 \
org.shadowblip.Output.ForceFeedback Enabled b false
With this set beforehand, playing a whole session with only the external controller (scenario A) works fine — no rumble duplication, external rumble is normal. It does not fix the built-in controller staying unresponsive to input in that same scenario.
Comparison (not controlled — differs in several variables)
I ran the same steps on Steam Deck, SteamOS 3.8.16 (Stable), with a DualSense as the external controller, and did not see either behavior — switching worked correctly in both directions and only the actively-used controller rumbled. This differs in hardware, and possibly in Steam client build, so I'm reporting it only as a data point, not as a conclusion about where the problem lies.
Two consistent, reproducible behaviors when an external controller is connected alongside the built-in one:
Environment
bazzite-deck:stable)7.2.3-ogc3.1.fc44.x86_640.79.0-4.fc441788652215It also reproduced on the same device using:
6.16.12-valve24.5-1-neptune-616-gb2f7cfe85e450.77.41788652215Steps to reproduce and observed results
A. Launch with the external controller, then try the built-in one mid-session:
B. Launch with the built-in controller, then connect the external one mid-session:
Additional check
To rule out a hardware/driver problem, I drove the built-in controller's rumble motor directly via InputPlumber, bypassing Steam entirely:
This reliably produces physical vibration in every state described above, including when the built-in controller is otherwise completely unresponsive (scenario A). I also tried
systemctl restart inputplumberwhile the built-in controller was unresponsive; it did not restore it inside the already-running game — restarting the game itself was needed.Partial workaround
Disabling the built-in controller's rumble output before launching mitigates the duplicate-rumble part only:
With this set beforehand, playing a whole session with only the external controller (scenario A) works fine — no rumble duplication, external rumble is normal. It does not fix the built-in controller staying unresponsive to input in that same scenario.
Comparison (not controlled — differs in several variables)
I ran the same steps on Steam Deck, SteamOS 3.8.16 (Stable), with a DualSense as the external controller, and did not see either behavior — switching worked correctly in both directions and only the actively-used controller rumbled. This differs in hardware, and possibly in Steam client build, so I'm reporting it only as a data point, not as a conclusion about where the problem lies.