serversidedev.com · serversidestudio@gmail.com
FiveM deployment and server work — on live servers, with real players logged in.
Why did my FiveM server crash? — paste your console log. 34 diagnostic rules read it and name the cause: pool exhaustion, a resource ensured but never installed, two scripts fighting over the same command. Nothing is stored.
| repo | what it does |
|---|---|
| 🐕 fivem-watchdog | Crash diagnosis in your Discord. txAdmin tells you the server went down; this tells you why, in plain English. Three Lua files, server-side only, nothing client-side — read the whole thing in five minutes before you install it. |
| 🔍 fivem-vendor-config-diff | What a vendor update would reset in your tuned config, before you copy the file over. Matches list entries by identity, so a reordered shop list is not two hundred false changes. |
| 📊 fivem-fleet-texture-audit | What a vehicle fleet costs in texture memory, and how much is waste. On a real 203-car fleet: 17.6 GB of textures, 37% recoverable by compression alone. |
| ⚔️ wow-transmog-index | Reverse-indexes WoW item sources from Blizzard's API — item to boss, profession and transmog set. 19,065 items in about 120 KB. |
All MIT. All run offline and none of them touch your server.
| Script installs | $50 for one · $40 each for two or more in one order |
| Crash diagnosis | $95, and the diagnosis is credited toward the fix |
| Server bundles | Starter $250 · Full Build $500 · Launch Package $750+ |
| Care plans | Basic $75/mo · Pro $150/mo · Studio $300/mo — Watchdog free on every plan |
| Vehicle & weapon packs | ingest, dedupe, collision-check, deploy |
| Malware scanning | every third-party pack read before it touches a live server |
Every service with its price →
Escrow-aware. Backup before overwrite. And we check the console says a resource actually started before telling anyone it's live.
A popular carry script was a Discord token stealer. Circulating widely, caught in a pre-deploy scan before it reached a live server.
A server nobody could join, and it wasn't the car. Players crashed on connect and on
mounting vehicles. The obvious suspect was pulled twice and changed nothing — the actual
cause was the engine's texture pool ceiling, a hard clamp that ignores what gameconfig.xml
asks for.
39 more write-ups → — the real problem each time, and what the fix turned out to be.
Free advice, install quotes, and Watchdog keys.