Godot Core is a base engine powered by Jenova Framework, designed for Windows developers who want to build their own customized engines.
Godot Core is a purged and purified version of Godot Engine with all unnecessary features removed. It comes as an extracted core with Jenova Core and the Jenova Code IDE deeply integrated into the engine.
This engine variation is built for developers pursuing bespoke, design-driven editions. It is not suited to general-purpose game development.
- OpenGL and Mobile Renderers
- Translations, AccessKit and Accessibility Features
- Documentation and Help Systems
- Jolt Physics, 2D Physics (can be enabled)
- GDScript, Script Editor and Script Debugger
- Shader Editor and Visual Shader Editor
- Android, Linux, macOS, iOS, Web and VisionOS platforms
- Project Manager, Default Modules, FBX/GLTF Importers and more...
- Jenova Framework (Jenova Runtime/Core v0.3.9.0)
- Jenova Code IDE (Heavily Modified VSCodium)
- Blade Script Language (Base/Prototype)
- Download Jenova Core Library from here.
- Extract
Jenova.Core.Win64.MSVC.jnvlibin\modules\jenova_core\library - Use
_build.bator_generate-vs.batto build the engine. - After building the engine, Download Jenova Code IDE release from here.
- Extract the IDE in
\bin\tools\jnv_ide - Create a directory with a empty file
project.godotinside as Project directory. - Launch editor using
godot.core.exe --editor --path <project_directory_path>

