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SeedeXR
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makehuman
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The shipped walks start walking
CI
#298:
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02de997
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genie360s
54m 12s
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The old MakeHuman names get a table
CI
#297:
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59m 6s
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The retarget table gets a reader
CI
#296:
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A pose that drives nothing now says so
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#295:
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The scalp was the cranium cap, and four Blender cameras said so
CI
#294:
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The binder gets a caller, and three copies of the region become one
CI
#293:
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Cornrows are blocked on resolution, so bind arbitrary points
CI
#292:
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The afro, in five iterations that each had a reason
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#291:
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A parting is a path, so the path got a caller
CI
#290:
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51m 35s
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The scalp region was wrong, and both my gates agreed with it
CI
#289:
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A primitive nothing could call gets a caller
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#288:
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Walk the scalp, do not raycast at it
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#287:
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Eleven pose units were reachable by no flag at all
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#286:
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A render can have a backdrop, and two of my own tests proved nothing
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#285:
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A frame of an animation can be stood in, and the shipped walks still …
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#284:
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An expression could be composed and never kept
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#283:
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The reasons in my own gate were themselves unchecked, and two were false
CI
#282:
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The gate I wrote two chunks ago had a hole, and I fell into it
CI
#281:
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Custom targets, and a gate of mine that was reading filenames
CI
#280:
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The task-view buckets were wrong about fourteen views, in both direct…
CI
#279:
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The headless run says when it overrides the stored skinning preference
CI
#278:
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Eyelashes, and the eyelid gets a slot
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#277:
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Clothes, and a slot stops being one asset
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#276:
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Record what the hair-style attempt measured, and why nothing shipped
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#275:
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Hair, and the third slot costs one line of C++
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