Rendering code cannot be predicted accurately based on parameters for all shaders. Generated WGSL shader code from a database of compiled shaders will resolve most of the existing rendering issues. This should also enable support for accurate rendering of materials like the world of light materials. This has already been successfully implemented for xc3_wgpu and sm4sh_wgpu.
Rendering code cannot be predicted accurately based on parameters for all shaders. Generated WGSL shader code from a database of compiled shaders will resolve most of the existing rendering issues. This should also enable support for accurate rendering of materials like the world of light materials. This has already been successfully implemented for xc3_wgpu and sm4sh_wgpu.