Корректная очистка вершинных каналов в CollisionMeshBuilder - #178
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Фикс вошёл в консолидированную ветку Generated by Claude Code |
Motivation
Mesh.Clear()по умолчанию сохранял декларацию вершинного layout и не удалял лишние атрибуты (нормали, тангенты, UV, цвета), хотя данные очищались.Description
Editor/CollisionMeshBuilder.csзамененоmesh.Clear();наmesh.Clear(false);, чтобы удалить прежнюю разметку каналов и затем восстановить только позиции и треугольники; поведение по пересчёту границ и именованию сохранено.Testing
git diff --checkпрошёл успешно, статическая проверка наличияmesh.Clear(false);обнаружила ровно один вхождение, и коммит создан (Fix collision vertex channel stripping); запуск Unity EditMode-тестов невозможен в контейнере (Unity не установлен).Codex Task