Сделать переключатель Clamp UV2 доступным независимо от Normalize texel density - #172
Сделать переключатель Clamp UV2 доступным независимо от Normalize texel density#172SashaRX wants to merge 1 commit into
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Фикс вошёл в консолидированную ветку Generated by Claude Code |
Motivation
ctx.ClampLightmapToUnitиз области, отключаемой флагомNormalizeTexelDensity, чтобы возможность включить/отключить ограничение UV2 была доступна независимо от нормализации плотности текселей.Description
Editor/Tools/LightmapTransferTool.csперенесена строка сctx.ClampLightmapToUnit = EditorGUILayout.ToggleLeft(...)за пределыusing (new EditorGUI.DisabledScope(!ctx.NormalizeTexelDensity)), сохранив текст подсказки и то, что опция по‑прежнему применяется в коде репака и трансфера.Testing
DisabledScope;git diff --checkне показал ошибок;package.jsonуспешно валидирован как JSON; запуск Unity EditMode‑тестов невозможен в контейнере из‑за отсутствия Unity, поэтому они не выполнялись.Codex Task