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Сделать переключатель Clamp UV2 доступным независимо от Normalize texel density - #172

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codex/fix-clamplightmaptounit-toggle-behavior
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Сделать переключатель Clamp UV2 доступным независимо от Normalize texel density#172
SashaRX wants to merge 1 commit into
mainfrom
codex/fix-clamplightmaptounit-toggle-behavior

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@SashaRX

@SashaRX SashaRX commented Aug 6, 2026

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Motivation

  • Вынести переключатель ctx.ClampLightmapToUnit из области, отключаемой флагом NormalizeTexelDensity, чтобы возможность включить/отключить ограничение UV2 была доступна независимо от нормализации плотности текселей.

Description

  • В Editor/Tools/LightmapTransferTool.cs перенесена строка с ctx.ClampLightmapToUnit = EditorGUILayout.ToggleLeft(...) за пределы using (new EditorGUI.DisabledScope(!ctx.NormalizeTexelDensity)), сохранив текст подсказки и то, что опция по‑прежнему применяется в коде репака и трансфера.

Testing

  • Выполнены автоматические проверки: статический регрессионный тест на месте (Python) подтвердил, что переключатель теперь вне DisabledScope; git diff --check не показал ошибок; package.json успешно валидирован как JSON; запуск Unity EditMode‑тестов невозможен в контейнере из‑за отсутствия Unity, поэтому они не выполнялись.

Codex Task

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Reviewing files that changed from the base of the PR and between 21d382e and 5313156.

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  • Editor/Tools/LightmapTransferTool.cs

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SashaRX commented Aug 6, 2026

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Фикс вошёл в консолидированную ветку claude/security-pr-analysis-fmpzf0 коммитом fe5c210. Закрыт как superseded.


Generated by Claude Code

@SashaRX SashaRX closed this Aug 6, 2026
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