Log invalid skills at debug level instead of writing to stderr - #1183
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SamSaffron merged 1 commit intoSep 27, 2026
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Skill discovery printed a warning to stderr for every invalid skill on each registry scan. Ecosystem skill directories commonly contain skills that fail validation (for example legacy underscore names), and the raw stderr writes bypass the terminal UI and corrupt the display. Route the diagnostic through slog at debug level so it stays available without interfering with rendering. Add a regression test that scans an invalid skill and asserts nothing is written to stderr. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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looks good, seems like there is one more pokemon to catch ... will catch them all folowing this |
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Summary
Skill discovery wrote
warning: skipping invalid skill ...directly to stderr for every invalid skill on each registry scan. Ecosystem skill directories (Claude, Codex, etc.) commonly contain skills that fail validation, such as legacy underscore names likemd_solve_tickets. Because the registry is scanned repeatedly, those raw stderr writes bypass the TUI and corrupt the terminal display.This change:
logSkippedInvalidSkillhelper that logs throughslog.Debugwith the skill path and error.fmt.Fprintf(os.Stderr, ...)calls inHasAnySkillandscanDirWithFingerprintwith the helper.Test plan
TestRegistryInvalidSkillDoesNotWriteToStderrcreates an invalid skill, scans it viaHasAnySkillandList, and asserts it is skipped with nothing written to stderr. This test fails before the fix.go test ./internal/skills/passes (81 tests).go vet ./internal/skills/,make build, andmake complexitypass.🤖 Generated with Claude Code