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2 changes: 1 addition & 1 deletion doc/code/game_simulation/systems.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ Handles idle actions for game entities.

`idle(..)` updates the animation of the game entity. This requires the game
entity to have the `Idle` component. The function returns a time of 0 since
no actionsconsuming simulation time are taken.
no actions consuming simulation time are taken.


## Move
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