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- Imported 2D destructor pkg from this github: https://github.com/mjholtzem/Unity-2D-Destruction/ - Added Explodable & polygon collider 2D components to boss placeholder - Added click functionality to damage boss as placeholder for actual attack in BossHealth.cs
Added explodable and polygon collider 2D components to BossPlaceholder Generated fragments & gave them negative gravity in order to simulate floating
Changed the gravity scale + made the boss placeholder explode by adding an explosion force, making the boss look like it exploded underwater + its pieces are floating up. Also disabled rigidbody component of top border so pieces can float out of camera.
Imported package had demo files that are not necessary for implementation in "Demo" folder.
jtsuchiyama
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Nov 15, 2022
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jtsuchiyama
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This change is put on-hold until we figure out how we want to implement the boat picking up the plastic from the boss destruction.
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