A DLC-style mod for Call of Duty 1.1.
CoD: Risen Arena is a community-made mod for Call of Duty 1.1
This mod brings extra stuffs to the game.
-
New engine core features:
- New cvars β
- HWID β
- New GSC Methods and Functions β
- Auto updaterβ
- New masterlist β
- New protocol (Neither 1.1 nor 1.5 clients can't join) β
- Freeze detectionβ
- Some Q3 exploit fixes like (q3dirtrav, q3fill, q3infoboom)
- UID based on CD-Key hash β
- Discord RPC β
SVC_Status/getstatussends UID βstatuscommand now shows UID β- New reticle support (uses single whole image to draw reticle) β
- CoD2 style FPS counter (when your fps is under 60 it shows in red color) β
- Speedometer β
- Sprint β
-
New assets:
- New maps
- New UI
- New weapons
- New multiplayer Features (anti fast fire, Anticamp, etc)
- New gametypes
- New assets/textures(skies)
- New reticles from UO and CoD2
- Cookable grenades
- ...
-
Todo:
- Rawinput support
** Coming Soon **
Discord Account: .sadman_
- codextended-client
- ChatGPT/Claude
- c1cx/iw1x-client
- iw1x-server
- brutal
- Quake III Arena
- Ghidra/IDA
- eyza/CoD2x
- ...
- Instal MinGW-w64 by Brecht Sanders winlibs-i686-posix-dwarf-gcc-14.2.0-mingw-w64msvcrt-12.0.0-r2
- Extract the archive and copy the path of bin directory (Example: C:\mingw32\bin)
- Add the directory in environment variables
- Download CoD: Risen Arena source code
- CD to the src\windows-client directory
- Run build.bat
- Note: Ignore the warnings(those errors in pink color)