The ROBO PARTY LAB system stack for humanoid robots:
from motion control to interaction, whole-body manipulation and agentic humanoids.
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🗺️ Roadmap · 🧩 Projects · 📦 Datasets · 📈 Star History
Party OS connects data collection and generation, motion retargeting, and supervised and unsupervised motion learning into a motion control layer. On top of it, the stack grows through interaction and perception (human–scene and human–object interaction), whole-body manipulation (VLA / world-action models), and finally agentic humanoids: a complete path from low-level tools to high-level interactive capabilities.
The figure is generated by scripts/build_roadmap.py; edit the text there and rerun to update both languages.
From low-level capabilities to high-level interaction, following the roadmap:
| Layer | Module | Description | Repository |
|---|---|---|---|
| 📚 Know-how |
🧠 Knowledge base | ROBO PARTY technical know-how and documentation | Humanoid Motion Control Know-how (Chinese) |
| 🏃 Motion Control Infra |
🏭 Data generationgenerate |
Motion data generation | 🚧 Coming soon |
🔁 Retargetinghhtools |
Fast retargeting of human or robot motion to any humanoid | Roboparty/human-humanoid-tools |
|
🎯 Supervised learningMimicLite |
Model-free motion tracking (PPO / PPO-ROA): loading, tracking, training, evaluation and deployment; real-robot teleoperation | Roboparty/MimicLite |
|
⚡ Supervised learningPartyMimic |
Model-based motion tracking: one general tracker in 7–30 minutes on a single RTX 4090, lowest held-out error on G1 and RP1 · vs MimicLite → | Roboparty/PartyMimic |
|
🛸 Unsupervised learningUFO |
Unsupervised RL framework with FB / TeCH training, robot-aware motion import and real-world teleoperation | Roboparty/UFO |
|
| 👀 Interaction & Perception Infra |
📦 Interaction BFMI-BFM |
Humanoid interaction control with FB representations and LOGO: carrying, pushing and kicking boxes | Roboparty/I-BFM-Code |
⛰️ Perceptive BFMP-BFM |
Terrain-adaptive humanoid control: motion tracking, goal reaching, reward inference and teleoperation | Roboparty/P-BFM |
|
| 🤲 Whole-Body Manipulation Infra |
🌐 JEPA world modelINTACT-JEPA |
Efficient JEPA framework built on action-intent encoding | Roboparty/INTACT-JEPA zju3dv/INTACT-JEPA (upstream) |
📊 Choosing a motion tracker? See MimicLite vs PartyMimic.
Curated public datasets for each layer of the stack. Party OS does not redistribute any data: download from the upstream source, follow each dataset's license, and cite it when you publish.
🏃 Motion control: human motion, interaction and terrain motion for tracking policies (14)
Retargeting modes follow hhtools: mimic flat-ground motion, intermimic human–object interaction, meshmimic terrain, R2R robot-to-robot.
| Dataset | Content | hhtools mode | Paper | Download | Used in Party OS |
|---|---|---|---|---|---|
| AMASS | Unified optical mocap (SMPL-X) | mimic | 📄 arXiv | 🌐 site | |
| LAFAN1 | Mocap BVH: locomotion, dance, fall and get-up | mimic | 📄 arXiv | 💻 GitHub | PartyMimic, MimicLite training |
| BONES-SEED (SOMA) | Large-scale mocap library | mimic | 📄 arXiv | 🤗 HF | PartyMimic, MimicLite training |
| 100STYLE | Stylized locomotion (Xsens BVH, 60 fps) | mimic | 📄 ACM | 🌐 site | MimicLite training (A3) |
| Motion-X | Whole-body motion extracted from video | mimic | 📄 NeurIPS | 💻 GitHub | |
| PHUMA | Physically grounded humanoid motion | mimic | 📄 arXiv | 💻 GitHub | |
| GVHMR | Monocular video → human motion (tool) | mimic | 📄 arXiv | 💻 GitHub | |
| OMOMO | Human–object interaction | intermimic | 📄 arXiv | 🤗 HF | |
| OmniContact | Optical-mocap human–object interaction (90 Hz) | intermimic | 📄 arXiv | 🤗 HF | |
| holosoma | Terrain and parkour motion | meshmimic | 📄 arXiv | 💻 GitHub | |
| PARC MS | Terrain and parkour motion | meshmimic | 📄 arXiv | 🤗 HF | |
| Parkour Mocap | Parkour dataset: optical-mocap vaults, slopes, balance beam and flips with obstacle terrain (120 Hz, 143 clips) | meshmimic | — | 🤗 HF | |
| MotionDecode | Unitree G1 robot trajectories (120 Hz) | R2R | 🌐 site | 🤗 HF | Held-out evaluation (sim2real leaderboard) |
| any4hdmi collection | Pre-converted MimicLite training sets | — | — | 🤗 HF | MimicLite training |
🤲 Manipulation: robot teleoperation, humanoid, egocentric human and simulation data (19)
| Category | Dataset | Content | Paper | Download |
|---|---|---|---|---|
| 🦾 Cross-embodiment robot | Open X-Embodiment | 1M+ real-robot trajectories across 22 embodiments | 📄 arXiv | 🌐 site |
| DROID | In-the-wild Franka manipulation, 76k trajectories | 📄 arXiv | 🌐 site | |
| BridgeData V2 | WidowX manipulation across many environments | 📄 arXiv | 🌐 site | |
| AgiBot World | Large-scale real-world dual-arm manipulation | 📄 arXiv | 🤗 HF | |
| RoboMIND | Multi-embodiment teleoperation, including a humanoid | 📄 arXiv | 🌐 site | |
| Galaxea Open-World | Mobile dual-arm manipulation in real homes and workplaces | 📄 arXiv | 🤗 HF | |
| 🤖 Humanoid | Humanoid Everyday | Open-world humanoid manipulation | 📄 arXiv | 🌐 site |
| GR00T X-Embodiment Sim | Simulated humanoid and arm trajectories used by GR00T N1 | 📄 arXiv | 🤗 HF | |
| Unitree open datasets | G1 teleoperation with dexterous hands (LeRobot format) | — | 🤗 HF | |
| 👐 Egocentric human & hand–object | Ego4D | 3,000+ hours of egocentric video | 📄 arXiv | 🌐 site |
| EgoDex | Large-scale egocentric dexterous manipulation with 3D hand tracking | 📄 arXiv | 💻 GitHub | |
| HOT3D | Egocentric multi-view 3D hand and object tracking | 📄 arXiv | 🌐 site | |
| ARCTIC | Bimanual dexterous manipulation of articulated objects | 📄 arXiv | 🌐 site | |
| OakInk2 | Bimanual hand–object manipulation for complex tasks | 📄 arXiv | 🌐 site | |
| DexYCB | Hand grasping of YCB objects | 📄 arXiv | 🌐 site | |
| GigaHands | Large annotated dataset of bimanual hand activities | 📄 arXiv | 🌐 site | |
| 🧪 Simulation benchmark | LIBERO | Lifelong-learning manipulation benchmark | 📄 arXiv | 🌐 site |
| RoboCasa | Large-scale simulation of everyday household tasks | 📄 arXiv | 🌐 site | |
| BEHAVIOR-1K | 1,000 everyday activities in realistic simulation | 📄 arXiv | 🌐 site |
Many of these are available in the LeRobot format, which is a convenient common format for training.
🧠 Agent: task planning, embodied QA, navigation and 3D scene understanding (14)
Grouped by the Agentic Humanoid items on the roadmap.
| Roadmap item | Dataset | Content | Paper | Download |
|---|---|---|---|---|
| 📋 Task planning & multi-task decomposition | ALFRED | Household instruction following in simulation | 📄 arXiv | 🌐 site |
| EgoPlan-Bench | Egocentric task planning for multimodal LLMs | 📄 arXiv | 💻 GitHub | |
| RoboVQA | Long-horizon multimodal reasoning for robots | 📄 arXiv | 🌐 site | |
| ShareRobot (RoboBrain) | Planning, affordance and trajectory annotations | 📄 arXiv | 🌐 site | |
| EmbodiedBench | Benchmark for vision-driven embodied MLLM agents | 📄 arXiv | 🌐 site | |
| ❓ Embodied QA (EQA) | EQA | Embodied question answering in 3D houses | 📄 arXiv | 🌐 site |
| OpenEQA | Open-vocabulary EQA from episodic memory and active exploration | CVPR 2024 | 🌐 site | |
| 🧭 Scene semantics & navigation (VLN) | R2R | Vision-and-language navigation in real buildings | 📄 arXiv | 🌐 site |
| RxR | Multilingual VLN with dense grounding | 📄 arXiv | 💻 GitHub | |
| VLN-CE | VLN in continuous environments | 📄 arXiv | 🌐 site | |
| HM3D | 1,000 large-scale 3D environments for embodied AI | 📄 arXiv | 🌐 site | |
| 🏠 3D scene understanding | ScanNet | Annotated 3D reconstructions of indoor scenes | 📄 arXiv | 🌐 site |
| ScanQA | 3D question answering | 📄 arXiv | 💻 GitHub | |
| SQA3D | Situated question answering in 3D scenes | 📄 arXiv | 🌐 site |
Stars of Party OS plus every project listed above (INTACT-JEPA counts both zju3dv/INTACT-JEPA and its Roboparty fork). Star counts are recorded daily by GitHub Actions since 2026-11-11; GitHub does not expose when each star was given, so the hatched part before that is interpolated from each repository's creation date.
This repository is licensed under the GNU General Public License v3.0 (GPL-3.0). Each sub-project keeps its own license; check the corresponding repository before use. Datasets listed above are subject to their own licenses.

