Organizational tooling for running a RoboCup SSL tournament — teams, format & brackets, referee assignment, scores and standings. API-first: the web UI and any external tools are clients of it.
Built in Go — a single self-contained binary with the web UI embedded, cross-compiled for Linux/macOS/Windows (modeled on ssl-game-controller).
Early planning stage — see docs/architecture.md.
Sibling to ssl-streaming-package (the live-streaming tier).