Software Engineer and B.Eng. candidate in Virtual Environments and Digital Business (UTT, 2027). I build full-stack SaaS products, Machine Learning workflows with local LLMs, native iOS apps in Swift, and real-time experiences with Unity / VR. My strength is translating a business problem into software people actually use.
| Project | What it is | Stack |
|---|---|---|
| Forma | Local 3D scanning studio for iPhone, iPad, and Mac: LiDAR, photogrammetry, and Gaussian Splatting, 100% on-device. | Swift · ARKit · Metal · Core ML |
| NX Port Studio | macOS workspace that converts your Switch games into native Mac / iPhone apps, with Xcode signing, Joy-Con support, and LAN/LDN play. | Python · C · Swift · Xcode |
| NX2 Port Studio | Experimental native Switch 2 tools for Apple silicon (exports Donkey Kong Bananza and Splatoon Raiders to Mac). | C · Metal · ARM64 |
| Free RAM Mac | Menu bar app: RAM usage at a glance and one-click memory purge. | Swift 6 · AppKit |
| Yoby / BajaPoke | Job board and candidate evaluation SaaS powered by generative AI for a restaurant chain. | TypeScript · React · Supabase |
| Royale Local | Real-time local game agent for macOS: native screen capture, on-device ONNX vision, and tactical planner. | Swift · Node · ONNX |
| VR Expo Perfiles 2025 | Virtual Reality experience for Universidad Xochicalco. | Unity · C# |
| Bluetooth on LAN | Use your Android device as a virtual Xbox controller for Windows over LAN. | Kotlin · .NET 8 |
Apple: ARKit · RealityKit · Metal · Core ML · Local AI: Ollama · BionicGPT · ComfyUI · NVIDIA CUDA · Certifications: CCNA Essentials · NDG Linux Essentials · C++ Essentials
- Lead Programmer — Yoby / BajaPoke · Freelance SaaS · Jul 2026 – Sep 2026
- Game & VR Developer — Universidad Xochicalco · Internship · 2025 – 2026 · view at the Expo
🇲🇽 Spanish (Native) · 🇺🇸 English (B1) · Open to collaborations and opportunities

