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Single server multiworld
Worlds must be added to the world list before they can be used.
You can have any number of any type of world.
/serverport worldlist world.name
/serverport worldlist nether.name;nether
Worlds can be loaded by restarting the server or by using the command
/serverport loadworlds
Deleting worlds and unloading worlds "live" are not supported by bukkit.
To unload a world, remove the world from the world list. You use the exact same command as was used to add it.
/serverport worldlist world.name
/serverport worldlist nether.name;nether
Once you have removed the world from the list, you must reboot the server. Server Port will not load the world at start up, since it has been removed.
You can [build gates](Building Gates) as normal. However, gates count as point to point gates, since they are all on 1 server.
These gates are for creating the initial connection between worlds. A gate is automatically created at the destination.
Build the gate and place a sign
- Line 1: <blank>
- Line 2: Gate.Name
- Line 3: World.Name
- Line 4: <blank>
When you click on the sign, the gate should open and connect to the world. It might take more than 1 click.
These gates link two places that you can already get to.
Build the source and target gate and place a sign
- Line 1: <blank>
- Line 2: Gate.Name
- Line 3: <blank>
- Line 4: <blank>
When you click on the sign, the gate should open and connect to the world. It might take more than 1 click.
These gates can link 2 points in the same world or 2 points in different worlds.