A level editor and a building helper for Beyond All Reason (BAR). Build levels on any map with the mouse, turn them into ready-to-play scenarios, and queue saved building layouts in normal games.
Contents
Build
- Place units of all factions (Armada, Cortex, Legion, Scavengers, Raptors), trees, rocks and wrecks, with a 3D preview and a search
- Paint, rows and rectangles; copy, cut, paste, move, rotate, mirror; undo and redo for everything
- Delete along a line, in a rectangle or in a circle; make buildings indestructible
- Generate random armies, turrets, air or ships, or a random maze of walls and dragon teeth
- Blueprints: save a selection as a tile and place the layout again anywhere
- Up to 32,000 units, 11 teams plus neutral, a live unit count per team
Play it
- Select and command units of every team, with the cheat and god mode switched on for you
- An AI of your choice for every team (BARb, CircuitAI, Simple AIs, Scavengers, Raptors)
- Restrictions: forbid units, factions or tech levels for the player
- Test a level at once: single player, host, join or split screen
Share it
- Scenario builder: a level becomes a ZIP with briefing, AI opponents and win condition that others start with their own BAR
- LAN Play: host and join games in the same network, with Copilot (two people play one player)
| Blueprints | Generate: units | Generate: maze |
|---|---|---|
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Three modes, one per level, each with its own page, a test run and export as a scenario:
| Tower Defense | Capture the Flag | Reclaim the Fame |
|---|---|---|
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| Waves walk along a route you build; the player builds towers | Carry flags to your collection point and earn metal | Reclaim crystals for points; first at the score limit wins |
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| Demo level Serpentine | Demo level Crossroads | Demo level Crystal Fields |
One demo level per mode comes with the editor (LevelEditor\levels\demo_*.lua, flat metal map Full Metal Plate): load it with start menu key 2.
A small widget for the official game that brings blueprints to normal matches (buildings only):
- Queue blueprints and single buildings from a catalog as build plans, with a 3D ghost and a number
- Idle builders and the commander help on their own, with normal costs and build times
- Select, remove, rotate and reorder plans; a new placement replaces plans below it; undo for every step
- Painting, rows, rectangles and search as in the Level Editor
- Cost, build time and Eco time (how long your income needs to pay for it) of every building and blueprint
- Auto-build can be switched off (it may count as automation in ranked games)
- Area attacks (XL, XR, XC): spread the bombs and shots of many units evenly over a line, rectangle or circle (experimental)
| Blueprints | Buildings |
|---|---|
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- Download the repository as a ZIP and unpack it (or clone it). Start Beyond All Reason once through its launcher.
- Run
LevelEditor\install_editor.bat, then start the desktop shortcut BAR Level Editor. - Optional, for normal games: run
BluePrinter\install_blueprinter.bat.
- Using the Level Editor: installation details, keys and controls, scenario builder, game modes
- Using the BluePrinter: installation, what it does, area attacks
- LAN Play and Copilot
- Level Editor, Scenario builder, LAN Play, BluePrinter
- Game modes: Tower Defense, Capture the Flag, Reclaim the Fame
- Specifications: Level Editor, BluePrinter, shared code
Windows only for now. Not an official Beyond All Reason project. Created with the help of Claude Code; please report anything that does not work as described.











