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c1afffe
基本のArtifactとEffectを作成
firgde Sep 23, 2026
4ce8a13
弾のObjectを追加
firgde Sep 28, 2026
8ba355b
MP消費を追加
firgde Sep 29, 2026
b195a67
演出を追加
firgde Sep 29, 2026
c525da8
限界以上のチャージができないように
firgde Sep 29, 2026
83ea7df
Lore類を追加
firgde Sep 30, 2026
1191a4b
Loreを微修正
firgde Oct 1, 2026
3c48112
Merge branch 'master' into dev/firgde_artifact1620
firgde Oct 8, 2026
2a81227
未使用のfunctionを削除
firgde Oct 8, 2026
73f04d9
Merge branch 'dev/firgde_artifact1620' of https://github.com/ProjectT…
firgde Oct 8, 2026
1405c8a
消費MP周りの処理にAPIを用いるように
firgde Oct 8, 2026
7798e64
死亡時にObjectが削除されるように
firgde Oct 18, 2026
c4785d8
EffectのスタックとObjectの数が合わないときの処理を追加
firgde Oct 18, 2026
99a9a91
射程表記を修正
firgde Oct 18, 2026
9874c13
Merge branch 'master' of https://github.com/ProjectTSB/Asset into dev…
firgde Oct 18, 2026
c393045
Loreを調整
firgde Oct 18, 2026
f714796
長押し/長押し解除トリガーに対応
firgde Oct 19, 2026
f89e33f
Objectの設定を綺麗に
firgde Oct 25, 2026
3ad1ad9
Fieldの設定漏れを修正
firgde Oct 27, 2026
36219d9
Objectとの紐づきチェック漏れを修正
firgde Oct 27, 2026
4dd40f5
移行できていなかった処理を再追加
firgde Oct 27, 2026
053c68e
セレクターを修正
firgde Oct 27, 2026
ea99f93
余剰なObjectの削除でのプレイヤー混線を解消
firgde Oct 27, 2026
89ba2c1
チェックの順番を修正
firgde Oct 27, 2026
48f3b40
変数類に命名規則を適用
firgde Oct 31, 2026
3009ad2
各種パラメーターを神器から設定できるように
firgde Oct 31, 2026
2ddf7d9
Merge branch 'master' into dev/firgde_artifact1620
Lapis-LJA Nov 1, 2026
6b070a0
Loreを更新
firgde Nov 1, 2026
9e817ef
Merge branch 'dev/firgde_artifact1620' of https://github.com/ProjectT…
firgde Nov 1, 2026
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Original file line number Diff line number Diff line change
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#> asset:artifact/1620.satelite_drop/attack/attack
#
#
#
# @within function asset:artifact/1620.satelite_drop/**

# ランダムなObject 1192からO1192.Idleを外す
execute as @e[type=marker,tag=O1192.Idle,distance=..3] if score @s O1192.UserID = @p[tag=this] UserID run tag @s add O1192.Launchable
#なんらかの理由でObjectが近くに存在しない場合、LaunchInstantlyをtrueにした状態のObjectを新しく召喚
execute unless entity @e[type=marker,tag=O1192.Launchable,distance=..3] run function asset:artifact/1620.satelite_drop/attack/launch_new

execute anchored eyes positioned ^ ^-0.1 ^0.5 as @e[type=marker,tag=O1192.Launchable,distance=..3,sort=arbitrary,limit=1] if score @s O1192.UserID = @p[tag=this] UserID run function asset:artifact/1620.satelite_drop/attack/launch
tag @e[type=marker,tag=O1192.Launchable,distance=..3] remove O1192.Launchable

# Effect396のスタックを1減らす
data modify storage api: Argument.ID set value 396
function api:entity/mob/effect/get/from_id
data modify storage asset:context this.Return set from storage api: Return.Effect

data modify storage api: Argument.ID set value 396
execute store result storage api: Argument.Stack int 0.9999999999 run data get storage asset:context this.Return.Stack
data modify storage api: Argument.Duration set from storage asset:context this.Return.Duration
function api:entity/mob/effect/give
function api:entity/mob/effect/reset

# クールダウン用Effect397を付与
data modify storage api: Argument.ID set value 397
function api:entity/mob/effect/give
function api:entity/mob/effect/reset

# 演出
playsound entity.drowned.death player @a ~ ~ ~ 1 1.7
playsound entity.zombie.converted_to_drowned player @a ~ ~ ~ 1 1.4
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
#> asset:artifact/1620.satelite_drop/attack/launch
#
#
#
# @within function asset:artifact/1620.satelite_drop/attack/

# O1192.Idleを外す
tag @s remove O1192.Idle

# 位置を調整
tp @s ^ ^ ^ ~ ~
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
#> asset:artifact/1620.satelite_drop/attack/launch_new
#
#
#
# @within function asset:artifact/1620.satelite_drop/attack/

data modify storage api: Argument.FieldOverride.LaunchInstantly set value true
data modify storage api: Argument.FieldOverride.Count set value 1
# 攻撃情報
data modify storage api: Argument.FieldOverride.Damage set value 150
data modify storage api: Argument.FieldOverride.AttackType set value "Magic"
data modify storage api: Argument.FieldOverride.ElementType set value "Water"

# 発射体のField
data modify storage api: Argument.FieldOverride.Speed set value 3
data modify storage api: Argument.FieldOverride.Range set value 30

execute store result storage api: Argument.FieldOverride.UserID int 1 run scoreboard players get @s UserID
data modify storage api: Argument.ID set value 1192
function api:object/summon
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execute anchored eyes positioned ^ ^-0.1 ^0.5 as @e[type=marker,scores={ObjectID=1192},distance=..3] if score @s O1192.UserID = @p[tag=this] UserID rotated as @p[tag=this] run tp @s ^ ^ ^ ~ ~
Original file line number Diff line number Diff line change
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#> asset:artifact/1620.satelite_drop/dis_equip/1.trigger
#
#
#
# @within tag/function asset:artifact/dis_equip

# storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{mainhand:1620} run function asset:artifact/1620.satelite_drop/dis_equip/2.main
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
#> asset:artifact/1620.satelite_drop/dis_equip/2.main
#
#
#
# @within function asset:artifact/1620.satelite_drop/dis_equip/1.trigger

# Effect395を削除
data modify storage api: Argument.ID set value 395
function api:entity/mob/effect/remove/from_id
function api:entity/mob/effect/reset
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
#> asset:artifact/1620.satelite_drop/give/1.trigger
#
# 神器の取得処理の呼び出し時に実行されるfunction
#
# @within tag/function asset:artifact/give

execute if data storage asset:context {id:1620} run function asset:artifact/1620.satelite_drop/give/2.give
Original file line number Diff line number Diff line change
@@ -0,0 +1,68 @@
#> asset:artifact/1620.satelite_drop/give/2.give
#
# 神器の作成部 ここでID等を定義する
#
# @user
# @within function asset:artifact/1620.satelite_drop/give/1.trigger

# 神器の説明や消費MPなどをここで設定する。
# 最後にasset:artifact/common/giveを実行することで入手可能。

# 神器のID (int) スプレッドシートの値を入れる
data modify storage asset:artifact ID set value 1620
# 神器のベースアイテム
data modify storage asset:artifact Item set value "minecraft:ender_eye"
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text": "サテライトドロップ", "color": "#6abcf6"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text": "クールダウンと消費MPを無視して発射ができる弾を召喚する(最大3個)。"}', '{"translate": "弾はチャージ時間1.5秒につき数が一つ増え、%sの間残る。", "with":[{"text": "召喚した数x30秒", "color": "aqua"}]}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}'
# data modify storage asset:artifact ConsumeItem.Count set value 1
# data modify storage asset:artifact ConsumeItem.Extra set value
# 使用回数 (int) (オプション)
# data modify storage asset:artifact RemainingCount set value
# 神器を発動できるスロット (string) Wikiを参照
data modify storage asset:artifact Slot set value "mainhand"
# 神器のトリガー (string) Wikiを参照
data modify storage asset:artifact Trigger set value "releaseUsingItem"
# 神器の発動条件 (TextComponentString) (オプション)
# data modify storage asset:artifact Condition set value
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.Damage set value "150x1-3"
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.AttackType set value [Magic]
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.ElementType set value [Water]
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.BypassResist set value
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.IsRangeAttack set value "never"
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.AttackRange set value 15
# MP消費量 (int)
data modify storage asset:artifact MPCost set value 40
# MP必要量 (int) (オプション)
# data modify storage asset:artifact MPRequire set value
# MP回復量 (int)
# data modify storage asset:artifact MPHealWhenHit set value
# 神器のクールダウン (int) (オプション)
data modify storage asset:artifact LocalCooldown set value 200
# 種別クールダウン ({Type: string, Duration: int}) (オプション)
data modify storage asset:artifact TypeCooldown.Type set value "longRange"
data modify storage asset:artifact TypeCooldown.Duration set value 15
# グローバルクールダウン (int) (オプション)
# data modify storage asset:artifact SpecialCooldown set value
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableCooldownMessage set value
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableMPMessage set value
# 破壊時の音を鳴らさないかどうか (boolean) (オプション)
# data modify storage asset:artifact DisableBreakSound set value
# 扱える神 (string[]) Wikiを参照
data modify storage asset:artifact CanUsedGod set value ['Flora', 'Wi-ki', 'Rumor']
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション)
# data modify storage asset:artifact CustomNBT set value {}

# 神器の入手用function
function asset:artifact/common/give
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1620.satelite_drop/register
#
# 神器プールへの登録処理
#
# @within tag/function asset:artifact/register

data modify storage asset:artifact RarityRegistry[3] append value [1620]
data modify storage asset:artifact RarityRegistryWithColor.Red[3] append value [1620]
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1620.satelite_drop/release_using_item/1.trigger
#
#
#
# @within tag/function asset:artifact/using_item/release/

# storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{mainhand:1620} run function asset:artifact/1620.satelite_drop/release_using_item/2.check_condition
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
#> asset:artifact/1620.satelite_drop/release_using_item/2.main
#
#
#
# @within function asset:artifact/1620.satelite_drop/release_using_item/1.trigger

# Effect396があるならキャンセル
data modify storage api: Argument.ID set value 396
function api:entity/mob/effect/get/from_id
execute if data storage api: Return.Effect run return fail

# Effect395がある(=チャージ中)ならチャージ終了処理
data modify storage api: Argument.ID set value 395
function api:entity/mob/effect/get/from_id
execute if data storage api: Return.Effect run function asset:artifact/1620.satelite_drop/release_using_item/3.main
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
#> asset:artifact/1620.satelite_drop/release_using_item/3.main
#
#
#
# @within function asset:artifact/1620.satelite_drop/release_using_item/2.check_condition

#> private
# @private
#declare score_holder $A1620.Stack

# Effect396を付与
data modify storage api: Argument.ID set value 395
function api:entity/mob/effect/get/from_id
data modify storage api: Argument.ID set value 396

# チャージ段階に応じて効果時間とスタックを設定
execute store result score $A1620.Stack Temporary run data get storage api: Return.Effect.Stack
execute store result storage api: Argument.Stack int 1 run scoreboard players get $A1620.Stack Temporary
execute store result storage api: Argument.Duration int 600 run scoreboard players get $A1620.Stack Temporary

# 攻撃情報
data modify storage api: Argument.FieldOverride.Damage set value 150
data modify storage api: Argument.FieldOverride.AttackType set value "Magic"
data modify storage api: Argument.FieldOverride.ElementType set value "Water"

# 発射体のField
data modify storage api: Argument.FieldOverride.Speed set value 3
data modify storage api: Argument.FieldOverride.Range set value 30

function api:entity/mob/effect/give
function api:entity/mob/effect/reset

# Effect395を削除
data modify storage api: Argument.ID set value 395
function api:entity/mob/effect/remove/from_id
function api:entity/mob/effect/reset

# リセット
scoreboard players reset $A1620.Stack
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1620.satelite_drop/using_item/1.trigger
#
# 指定したイベントタイミングで実行されるfunction
#
# @within tag/function asset:artifact/**

# storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{mainhand:1620} run function asset:artifact/1620.satelite_drop/using_item/2.check_condition
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
#> asset:artifact/1620.satelite_drop/using_item/2.check_condition
#
# 神器の発動条件をチェックします
#
# @within function asset:artifact/1620.satelite_drop/using_item/1.trigger

# クールダウン中(Effect397保持中)ならキャンセル
data modify storage api: Argument.ID set value 397
function api:entity/mob/effect/get/from_id
execute if data storage api: Return.Effect run return fail

# チャージ中(Effect395保持中)ならチャージ続行
data modify storage api: Argument.ID set value 395
function api:entity/mob/effect/get/from_id
execute if data storage api: Return.Effect run return run function asset:artifact/1620.satelite_drop/using_item/charge/check

# Effect396があるなら攻撃
data modify storage api: Argument.ID set value 396
function api:entity/mob/effect/get/from_id
execute if data storage api: Return.Effect run return run function asset:artifact/1620.satelite_drop/attack/

# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/mainhand

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1620.satelite_drop/using_item/3.main
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
#> asset:artifact/1620.satelite_drop/using_item/3.main
#
# 神器のメイン処理部
#
# @within function asset:artifact/1620.satelite_drop/using_item/2.check_condition

# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う
function asset:artifact/common/use/mainhand

# 既にチャージ済みでないならEffect395を付与
data modify storage api: Argument.ID set value 395
function api:entity/mob/effect/give
function api:entity/mob/effect/reset

# 演出
playsound entity.boat.paddle_water player @a ~ ~ ~ 2 0.5
playsound block.conduit.activate player @a ~ ~ ~ 1 1.5
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
#> asset:artifact/1620.satelite_drop/using_item/charge/
#
#
#
# @within function asset:artifact/1620.satelite_drop/using_item/charge/check

#> private
# @private
#declare score_holder $A1620.Stack

# Effect395のスタックを1増やして付与
data modify storage api: Argument.ID set value 395
function api:entity/mob/effect/get/from_id

data modify storage api: Argument.ID set value 395
execute store result score $A1620.Stack Temporary run data get storage api: Return.Effect.Stack
execute store result storage api: Argument.Stack int 1 run scoreboard players add $A1620.Stack Temporary 1
function api:entity/mob/effect/give
function api:entity/mob/effect/reset

# スタックが最大ならこの先の処理はスキップ
execute if score $A1620.Stack Temporary matches 4.. run return run scoreboard players reset $A1620.Stack Temporary

# MP消費
data modify storage api: Argument.Fluctuation set value -40
data modify storage api: Argument.DisableLog set value 1b
function api:mp/fluctuation

# 演出
playsound item.bucket.empty player @a ~ ~ ~ 1 1.3
playsound entity.experience_orb.pickup player @a ~ ~ ~ 1 2.0
particle wax_off ~ ~0.5 ~ 0.2 0.5 0.2 3 15

# リセット
scoreboard players reset $A1620.Stack
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
#> asset:artifact/1620.satelite_drop/using_item/charge
#
#
#
# @within function asset:artifact/1620.satelite_drop/using_item/**

#> private
# @private
#declare score_holder $A1620.Charge
#declare score_holder $30

# MPとチャージ時間チェック
data modify storage api: Argument.Threshold set value 40
function api:mp/check
execute store result score $A1620.Charge Temporary run data get storage asset:context UsingItemTime.mainhand
scoreboard players operation $A1620.Charge Temporary %= $30 Const
execute if score $A1620.Charge Temporary matches 0 if data storage api: Return{IsThresholdOrMore:true} run function asset:artifact/1620.satelite_drop/using_item/charge/

# リセット
scoreboard players reset $A1620.Charge
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
#> asset:effect/0395.charge_satelite_drop/_/register
#
#
#
# @within tag/function asset:effect/register

execute if data storage asset:context {id:395} run function asset:effect/0395.charge_satelite_drop/register
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
#> asset:effect/0395.charge_satelite_drop/register
#
# Effectのデータを指定
#
# @within function asset:effect/0395.charge_satelite_drop/_/register

# ExtendsSafe (boolean) (default = false)
# data modify storage asset:effect ExtendsSafe set value true
# ID (int)
data modify storage asset:effect ID set value 395
# 名前 (TextComponentString)
data modify storage asset:effect Name set value '{"text": "チャージ・サテライトドロップ", "color": "#a4f1eb"}'
# 説明文 (TextComponentString[])
data modify storage asset:effect Description set value ['{"text": "チャージ終了時、段階に応じた数の弾を召喚する"}']
# 効果時間 (int) (default = API || error)
data modify storage asset:effect Duration set value 2147483647
# スタック (int) (default = API || 1)
# data modify storage asset:effect Stack set value
# 効果時間の操作方法 (default = API || "replace")
# data modify storage asset:effect DurationOperation set value
# スタックの操作方法 (default = API || "replace")
# data modify storage asset:effect StackOperation set value
# 最大効果時間 (int) (default = 2147483647)
# data modify storage asset:effect MaxDuration set value
# 最大スタック (int) (default = 2147483647)
data modify storage asset:effect MaxStack set value 3
# 悪い効果か否か (boolean)
data modify storage asset:effect IsBadEffect set value false
# 死亡時のエフェクトの処理 (default = "remove")
# data modify storage asset:effect ProcessOnDied set value
# 消すのに必要なレベル (int) (default = 1)
data modify storage asset:effect RequireClearLv set value 3
# エフェクトをUIに表示するか (boolean) (default = true)
# data modify storage asset:effect Visible set value
# エフェクトのスタックををUIに表示するか (boolean) (default = true)
# data modify storage asset:effect StackVisible set value

# フィールド
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