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Extend texture_pile to allow changing the model - #3531

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Extend texture_pile to allow changing the model#3531
Argmaster wants to merge 1 commit into
PixelGuys:masterfrom
Argmaster:model-pile

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@Argmaster

@Argmaster Argmaster commented Aug 17, 2026

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So, there are certain complexities that come with varying the texture and the model at once. On one hand its useful to be able to set all (up to 16) textures and all (up to 16) models separately, but in maaaany cases its really inconvenient to do so (and eg. make the models manually in blender). I decided to opt for 4 different behavior modes of this rotation mode:

  • .textureOnly - this is what we had before, switching between textures from texture0 and on, based on data.
  • .modelOnly - this is symmetric opposite of textureOnly where you can only specify different models, but same texture is used in all cases.
  • .modelReposition - this is a fancy mode where single texture is used and a single model, but the model is multiplicated with every state; positions of copies are specified manually in zon file via offsets. doesn't work for whatever reason, I think I need help with this lol; only the last model from array of merged models shows up
  • textureAndModel - in this mode you can specify both texture and model for each state, the most flexible option, the most work too.

Resolves: #1255

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Add model_pile - texture_pile equivalent for models

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