Reference: The Quintessential Quintuplets
Official Website & Documentation: https://gacha-setup.pages.dev/
Gacha Setup is a fork of the original Setup Wizard add-on, created to provide a simple, automated character setup process for Gacha models specifically in modern official Blender versions (Blender 5.2+). Using older versions of Blender or Goo Blender is not recommended, as the primary focus and target of this project is standard official Blender 5.2+.
- Genshin Impact
- Honkai: Star Rail (HSR)
- Zenless Zone Zero (ZZZ)
- Neverness to Everness (NTE) (Face rig missing)
- Wuthering Waves (WuWa)
- Silver Palace (Soon)
- Honkai Impact 3rd (Soon)
- Download the
Gacha_Setup-<version>.zipfile from the Releases page. - In Blender 5.2+, go to Edit > Preferences > Add-ons.
- Click the drop-down menu in the top right corner and select Install from Disk...
- Select the downloaded
Gacha_Setup-<version>.zipfile. - Press N in the 3D Viewport to access the
Character Setup Wizardsidebar panel.
The following add-on dependencies are bundled in the dependencies directory and will be automatically installed and enabled if they are not already present in your Blender:
- ExpyKit: pKrime/Expy-Kit — Installed for automating Rigify character rigging setups.
- UEFormat: h4lfheart/UEFormat — Installed for importing Neverness to Everness (NTE) character models.
This project is an unofficial community tool built for Blender.
- No Game Assets Included: This repository does NOT contain, host, or distribute any 3D models, textures, or proprietary files from any game. Users are responsible for importing their own legally acquired assets.
- Trademarks: All game titles (Genshin Impact, Honkai: Star Rail, Zenless Zone Zero, Wuthering Waves, Neverness to Everness), logos, and character names are registered trademarks of their respective owners (miHoYo / HoYoverse, Kuro Games, Hotta Studio, Perfect World Games).
- Affiliation: This project is an independent community tool and is not affiliated with, sponsored by, or endorsed by the game publishers or studios mentioned above.
This project is a derivative work modified in 2026 and distributed under the GNU General Public License v3 (GPL v3).
- Original Repository & Author: michael-gh1/Addons-And-Tools-For-Blender-miHoYo-Shaders
Thanks to all those who collaborated on the original project:
- @Festivity — YouTube | Twitter
- TheyCallMeSpy
- Sultana
- M4urlcl0
- Modder4869
- @BonnyAnimations — YouTube | Twitter
- Enthralpy — YouTube | Twitter
- @OctavoPE — Twitter
- @nytsjared
- SubutaiProduction — YouTube | Twitter
- Aiko — YouTube | Twitter
- Genshin Impact:
- Shader: Blender-miHoYo-Shaders by Festivity
- Sandrone Pupil: VANS
- Pupil Highlight: nedarb183
- HSR:
- Shader: Blender-StellarToon by Festivity
- Face Rig: Isaac / Just_ScaasI
- ZZZ:
- Shader: Kytherity, Just_ScaasI, BonnyAnimations, Aiko
- Rigging + Scripting: Enthralpy
- Supervised and made possible by: Stormz67
- Face Rig: @jideeh
- Poke / Enthralpy: Driver Logic
- Isaac / Just_ScaasI: Facerig Logic + Widgets
- The_Crabnuts / Kan_Natto: Facerig Logic + Widgets
- NTE:
- Shader: Omatsuri Discord
- Rig: 矩阵映画
- WuWa / Wuthering Waves:
- Shader: Gustling Waters by @nytsjared
- Base Addon & Rigging: Blender-WuWa-Character-Setup by @fnoji
- Hair & Clothes Physics:
- Assets:
- Hiragara: Character assets
- HoyoToon: Assets · Discord
- Logo Icon: Star icons created by Magnific - Flaticon
In compliance with Section 5a of the GNU General Public License v3, the following primary modifications and major features have been implemented:
-
Blender 5.x Full Support:
- Added support and compatibility fixes for Blender 5.2+.
- Dynamically queries active armature bone collections for interactive N-panel Rig Layers UI (with visibility toggles and solo star
$\star$ buttons). - Resolved null pointer crashes, updated legacy Python API calls, and cleaned up final setup operations.
-
Honkai: Star Rail (HSR) Rigging & Texture Pipeline:
- Integrated complete HSR character rigging and automatic texture loading pipelines.
- Corrected finger, arm, torso, and hip bone rotations/hierarchies.
- Implemented advanced eye tracking controls and a dynamic eye Y-location driver system to prevent eye popping and mesh clipping during shape key expressions.
-
Zenless Zone Zero (ZZZ) Model & Rigging Suite:
- Added full support for importing and setting up ZZZ models with custom breast/breath physics controls (
Torso (IK)). - Integrated the specialized ZZZ facial rig (v6) with advanced shapekey drivers and eye tracking by jideeh.
- Corrected shoulder widget roll rotations and repositioned thigh parent controls.
- Automated character collection/armature renaming and
lightscollection handling with native completion status popups.
- Added full support for importing and setting up ZZZ models with custom breast/breath physics controls (
-
Neverness to Everness (NTE) Support:
- Integrated complete character importing, UEFormat support, material assignment, outline setup, and compositor post-processing node configuration.
-
Shader, Outline & Material Fixes:
- Fixed broken outline rendering, eyeshadow, and outline line thickness across Genshin, ZZZ, and HSR models.
- Enhanced post-processing execution and automated texture binding for both manual and standard imports.
-
Codebase Refactoring & Streamlining:
- Removed Punishing: Gray Raven (PGR) support and outdated third-party dependencies (e.g., BetterFBX, legacy auto-updater) for a clean, lightweight addon architecture.