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2 changes: 1 addition & 1 deletion game/src/Autoload/MusicManager/MusicManager.gd
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ func _ready() -> void:
add_ootb_music()
#don't start the current song for compat mode, do that from
#GameStart so we can wait until the music is loaded
var auto_start_music := GameSettings.get_setting(GameSettings.AUDIO_MUSIC_START_PLAY)
var auto_start_music: GameSettings.Setting = GameSettings.get_setting(GameSettings.AUDIO_MUSIC_START_PLAY)
set_startup_music(auto_start_music.value())


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8 changes: 4 additions & 4 deletions game/src/Systems/Startup/GameStart.gd
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ func _setup_compatibility_mode_paths() -> void:
var arg_base_path: String = ArgumentParser.get_option_value(&"base-path")
var arg_search_path: String = ArgumentParser.get_option_value(&"search-path")

var setting := Vic2Settings.get_setting(Vic2Settings.GENERAL_BASE_DEFINES_PATH)
var setting: Vic2Settings.Setting = Vic2Settings.get_setting(Vic2Settings.GENERAL_BASE_DEFINES_PATH)

if arg_base_path:
if arg_search_path:
Expand All @@ -76,15 +76,15 @@ func _setup_compatibility_mode_paths() -> void:
if Vic2Settings.get_base_defines_path().is_empty():
# Check if the program is being run from inside the install directory,
# and if not also search for a Steam install
var root_base_path := Vic2Settings.find_base_path(".")
var root_base_path: String = Vic2Settings.find_base_path(".")
if root_base_path.is_empty():
await Vic2Settings.show_base_path_find_dialog()
else:
setting.set_value(root_base_path)

# Add mod paths
var load_list_setting := ModSettings.get_setting(ModSettings.MODS_LOAD_LIST)
var load_list := ModSettings.get_load_list()
var load_list_setting: ModSettings.Setting = ModSettings.get_setting(ModSettings.MODS_LOAD_LIST)
var load_list: PackedStringArray = ModSettings.get_load_list()
for mod in ArgumentParser.get_option_value(&"mod"):
if mod not in load_list and mod != "":
load_list.append(mod)
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2 changes: 1 addition & 1 deletion game/src/UI/GameMenu/MainMenu/MainMenu.gd
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ var _language_button: SettingsContainer.EnumOptionButton
func _ready() -> void:
_on_new_game_button_visibility_changed()

var language_setting := GameSettings.get_setting(GameSettings.GENERAL_LANGUAGE)
var language_setting: GameSettings.Setting = GameSettings.get_setting(GameSettings.GENERAL_LANGUAGE)
_language_button = SettingsContainer.EnumOptionButton.new(language_setting)
_language_button.size_flags_horizontal = Control.SIZE_SHRINK_END
_bottom_margin.add_child(_language_button)
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2 changes: 1 addition & 1 deletion game/src/UI/GameMenu/OptionMenu/SettingsContainer.gd
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ func _try_update(key: StringName) -> void:

func _on_setting_applied(key: StringName) -> void:
if not key.begins_with(section_key + "/"): return
var stg := GameSettings.get_setting(key)
var stg: GameSettings.Setting = GameSettings.get_setting(key)
if not stg.has_meta(&"revert_value"): return

var previous_value: Variant = stg.get_meta(&"revert_value")
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