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Add an ida script to rename gamemaker engine functions#2

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Add an ida script to rename gamemaker engine functions#2
Forwindz wants to merge 1 commit into
NotNite:mainfrom
Forwindz:decomp-script

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Add an IDA script to rename gamemaker engine functions (2600+functions)
Example function: audio_group_set_gain sprite_get_bbox_mode
(I use IDA v8.3)

How it works:
I find a function that uses this string D:\\a\\GameMaker\\GameMaker\\GameMaker\\Runner\\VC_Runner\\Files\\Code\\Code_Function.cpp
This function will allocate and store the reference and name of the GML functions.
In 1.0.2.1 it should be sub_14176D940

And some functions will call this function to link the function addresses and function names.
It should looks like this:

xor     r9d, r9d
lea     rdx, sub_141687040
lea     rcx, aIsBool    ; "is_bool"
lea     r8d, [r9+1]
call    sub_14176D940
xor     r9d, r9d
lea     rdx, sub_1416874E0
lea     rcx, aIsReal    ; "is_real"
lea     r8d, [r9+1]
call    sub_14176D940

I rename functions mainly based on this information. And rename 2587 functions.

I also rename the function that invokes sub_14176D940 to link function addresses and function names, based on the word frequency. Example: gamemaker_init_func_name_shader_uniform_array_61.
27 functions are renamed in this way. (It is a bit ugly, maybe I can rename it with a better name. These functions could be regarded as a procedure of initialization).

fuzzything44 added a commit that referenced this pull request Aug 2, 2024
Added knockback_line to battle patterns
Fixed steelheart damage bug (probably) due to the variable being int64 instead of real, sometimes
A bit of work on Ran & Xin #2 (added a couple new mechs, cleaned things up a bit)
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