Releases: NikkelM/Hades-II-CosmeticsAPI
Releases · NikkelM/Hades-II-CosmeticsAPI
1.1.3
1.1.2
What's Changed
- Fixed: Navigating right from a rightmost Arcana card takes additional navigation events to select the Grasp count.
1.1.1
What's Changed
- Removed
CardBackScaleproperty, as the game won't honour it. - Added recommended texture sizes for card back (pack) textures.
- Added example textures for card back (packs) to the Readme.
1.1.0
What's Changed
- The API now supports adding new Arcana card backs, and adds additional pages to the selection screen to display them. Use
RegisterCardBackPack(packData)to register a card back pack andRegisterCardBack(cardBackData)to register card backs in a pack. RegisterCardBackPackages(packageNamesArray)allows registering one or more.pkgpackages that the Cosmetics API will automatically load everywhere. This should only contain the in-run card pack textures required when a new Arcana is equipped during a run, e.g. through Judgment.RegisterCrossroadsPackages(packageNamesArray)allows registering one or more.pkgpackages that the Cosmetics API will automatically load in the Crossroads. Use this to register packages containing cosmetics textures.
1.0.4
What's Changed
- Fixed an issue where the game could fall back and display a cosmetic you do not own if a mod is disabled while a cosmetic it added is equipped.
- Fixed an issue where returning from a Dream Dive would not run some validation logic.
1.0.3
What's Changed
- Added
ToggleCollisionproperty. - Added vanilla
SetAnimationValueforCosmetic_SkellyZagreusStatue.
1.0.2
What's Changed
- Fixed potential issues with modded and vanilla cosmetics being equipped at the same time if the mod was temporarily disabled and the player returns from a Chaos Trial.
1.0.1
What's Changed
- The default
RevealReactionVoiceLineshave been updated to include more varied voicelines by Melinoë.