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Illustrated raster brands for village and market signs - #33

Merged
NellInc merged 1 commit into
mainfrom
codex/village-raster-signs-20261018
Oct 18, 2026
Merged

NellInc merged 1 commit into
mainfrom
codex/village-raster-signs-20261018

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@NellInc

@NellInc NellInc commented Oct 18, 2026

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Changes

  • Nine bespoke raster sign faces: Flour & Barrel inn fascia and two-sided hanging board; Blacksmith; Village School; Town Hall; Greengrocer, Cheesemonger, Bread & Rolls and Farm Harvest.
  • Replace actual old text seats, preserve aspect and measured physical boundaries, retain correct market stock identities and existing shop/service brands.
  • Keep physical lighting, batching, quality budgets, interface and strict startup safeguards unchanged. All new paint remains non-emissive.
  • Retain generated originals, exact prompts, crop/hash provenance and compact runtime WebPs (652,978 bytes total).

Validation

  • Focused baseline 53 passed; final 55 passed.
  • Full typecheck, lint, formatting, depth/shader, production build, bundle budget, reachability and inhabited-world checks passed.
  • 56 muted native Metal views reviewed: day, dusk, night and Low, including both actual batched inn faces, four market trades, retained shops and village context. All nine runtime images hash matched; original readiness, quality and clean world/personnel/texture/page/audio checks retained.
  • Full build 169.86 MiB, below unchanged 170 MiB maximum.
  • Root authored and reviewed the art; no independent art-review claim. Pacing remains separately open; player/device checks deferred.

Nell explicitly requested this set live. Preserve normal CI, archived releases and Pages deployment. Further cooperative-learning refinement follows this delivery and is separate from this PR.

@NellInc
NellInc merged commit a32b39e into main Oct 18, 2026
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@NellInc

NellInc commented Oct 18, 2026

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Live, verified in served bytes: https://www.millos.net/v0.40/ at a32b39e. All 3,410 PR tests and required native-browser acceptance passed; Pages build/deploy passed. Direct checks verified 20 public responses, all nine sealed artwork SHA256 values, the three selected compiled feature modules (exact apart from generated import hashes/build identity), and preserved v0.10/v0.20/v0.30 archives. Local art acceptance covers 56 muted native day/dusk/night/Low views. Core cooperative-learning refinements now continue separately and locally; no gameplay consent, quality or readiness safeguards were changed by this release.

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