You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
structARC
{
char[] magic= "ARCX"; //note that this is the direct ASCII byte representation, does not use the established string formatuint16version;
uint64headerOffset;
blobcompressedChunks;
Headerheader;
}
structFile
{
stringpath; // Path of the file. Can contain subdirectories separated by "/"int32chunkID; // Chunk ID that has the fileuint16contentType; // Such as TEX texture, DDS textureuint64offset; // Offset within a chunkuint64size; // Size of the file. Used to determine the number of chunks to read (?)
}