You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A. Summerville et al., "Procedural Content Generation via Machine Learning (PCGML)
Guzdial, M., Snodgrass, S., & Summerville, A. J. (2022). Procedural Content Generation Via Machine Learning: An Overview
Togelius, J., Shaker, N., & Nelson, M. J. (2014). Procedural content generation in games: A textbook and an overview of current research
๐ฎ Level Generation
Jadhav, M., & Guzdial, M. (2021, October). Tile embedding: a general representation for level generation
Sarkar, A., Yang, Z., & Cooper, S. (2020). Controllable level blending between games using variational autoencoders
Chen, E., Sydora, C., Burega, B., Mahajan, A., Abdullah, A., Gallivan, M., & Guzdial, M. (2020). Image-to-Level: Generation and Repair
Awiszus, M., Schubert, F., & Rosenhahn, B. (2020, October). TOAD-GAN: Coherent style level generation from a single example
Summerville, A., & Mateas, M. (2016). Super Mario as a string: Platformer level generation via lstms
Mirgati, N., & Guzdial, M. (2023, August). Joint Level Generation and Translation Using Gameplay Videos. In 2023 IEEE Conference on Games (CoG) (pp. 1-10). IEEE.
Halina, E., & Guzdial, M. (2023). Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 19(1), 244-254. https://doi.org/10.1609/aiide.v19i1.27520
๐จ Asset Generation
Saravanan, A., & Guzdial, M. (2022). Pixel vq-vaes for improved pixel art representation
Gonzalez, A., Guzdial, M., & Ramos, F. (2020). Generating gameplay-relevant art assets with transfer learning
Loftsdottir, Dagmar, and Matthew Guzdial. "SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches
๐ง Reinforcement Learning
Khalifa, Ahmed, et al. "Pcgrl: Procedural content generation via reinforcement learning."
Mahmoudi-Nejad, A., Guzdial, M., & Boulanger, P. (2021, October). Arachnophobia exposure therapy using experience-driven procedural content generation via reinforcement learning (EDPCGRL)
๐ฉโ๐ป Mixed-Initiative (Co-creative)
Guzdial, M., Liao, N., & Riedl, M. (2018). Co-creative level design via machine learning
Zhou, Z., & Guzdial, M. (2021, August). Toward co-creative dungeon generation via transfer learning
๐ Explainability
Guzdial, M., Reno, J., Chen, J., Smith, G., & Riedl, M. (2018). Explainable PCGML via game design patterns
๐ Quests
Kristen, K. Y., Sturtevant, N. R., & Guzdial, M. (2020). What is a Quest?. In AIIDE Workshops.
๐ Datasets
Summerville, A. J., Snodgrass, S., Mateas, M., & Ontanรณn, S. (2016). The vglc: The video game level corpus
Snodgrass, S., Summerville, A., & Ontanon, S. (2021). Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation