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Automatic Hall Lights

Switches manual hall lights on when it gets dark and off again once it's light, so you don't have to walk around flipping switches yourself every dusk and dawn.

What it does

  • Turns on matching manual hall lights automatically in the evening, off again during the day
  • Catches up correctly after sleeping or any other time skip
  • Adjusts lighting shortly after a savegame loads
  • No menu, no settings, just runs in the background

It only reacts to placeable halls, sheds and buildings that have manual light groups. The short delay after loading or a time skip is intentional, it gives the mod a moment to read the current time before deciding what to switch.

Feedback

Found a hall it doesn't recognize, or lights doing the wrong thing? Open a GitHub issue with your mod/game version and which building it was, log.txt helps if it looks like a script error.

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Automatic hall light control for Farming Simulator 25.

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