BepInEx 5 addon for Nuclear Option. Extends MissileCamera with remote-control (RC) munition clones, fullscreen mouse guidance, throttle / afterburner, and datalink / SATCOM link rules.
Plugin GUID: com.at747.missilecamera.remotecontrol
Hard dependency: com.at747.missilecamera.bepinex (MissileCamera)
Important
Install MissileCamera first. This addon will not load without it. Both plugins go in BepInEx/plugins/.
Important
BepInEx 5 (x64) is required. Use the same loader setup as MissileCamera.
Warning
Steering authority is host / single-player only (Server.Active && missile.LocalSim). Pure multiplayer clients cannot pilot missiles.
Important
Multiplayer presence: if you join a server that does not run this addon, RC mounts and controls are disabled for that session (fail-closed). They return when you leave that server. Hosts / servers that include the addon stay enabled.
Caution
Do not replace vanilla weapon assets. RC options are separate loadout entries. Removing the DLL mid-campaign may leave orphaned mount keys in saved loadouts.
- Whitelisted DL and SATCOM mount clones (unique display names, encyclopedia entries)
- Injection only on hardpoints that already carry the stock weapon
- Fullscreen RC via MissileCamera: War Thunder–style world-space mouse aim, stock aero / G-limits
- Jet / solid throttle and afterburner (Motor thrust + VFX; gauge stays 0–1)
- Datalink quality for DL (mesh range, LoS degrade, jam break); SATCOM stays full link
- Missile picker in fullscreen (
L) - AI loadouts can equip RC clones (bots do not remote-pilot — Seek runs normally)
- RC munitions cost +10% vs stock
- Auto-exit MissileCamera fullscreen when your tracked ownship is destroyed
| Role | RC name | Stock base |
|---|---|---|
| DL Jet | ALM-D500 | ALM-C450 |
| DL Jet | AGM-98D | AGM-99 |
| DL Jet | DLhM-300S | AShM-300 |
| DL Solid | Tusko-D | Tusko-B |
| SATCOM Jet | ALND-4S | ALND-4 |
| SATCOM Solid | Piledriver TBM-S | Piledriver TBM |
- Install BepInEx 5 and MissileCamera.
- Download
RemoteControl-1-0-0.zipfrom Releases. - Extract
MissileCameraRemoteControl.dllinto:
…/Nuclear Option/BepInEx/plugins/
- Launch once to generate
BepInEx/config/com.at747.missilecamera.remotecontrol.cfg.
- Equip an RC clone on a compatible hardpoint.
- Launch the missile, open MissileCamera Fullscreen (default
Kin MissileCamera). - Press
Tto take / release remote control (orLto pick from the list). - Aim with the mouse; manage throttle / afterburner with the binds below.
Tip
World-space aim: the reticle is a command point in the world. Turning the seeker slides the marker on the FLIR — fly the nose onto the marker, War Thunder style.
Note
While you hold RC, proximity fly-by airburst is disabled so CPA near-misses do not detonate. Impact fuse still works. On release, seeker handoff resumes autonomous guidance toward the RC-chosen target.
| Action | Default |
|---|---|
| Take / release RC | T |
| Open RC missile list | L |
| Afterburner (hold) | Left Shift |
| Throttle up | Right Shift |
| Throttle down | Right Ctrl |
| Aim | Mouse |
All binds are configurable in the BepInEx config file.
| Branch | Purpose |
|---|---|
main |
Stable releases |
dev |
Ongoing development (starts from main at 1.0.0) |
dotnet build MissileCameraRemoteControl.csproj -c ReleasePoint game / reference paths via a local Directory.Build.props (not committed).
See CHANGELOG.md.
MIT — see LICENSE.