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Feature/mesh loader impl #37
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0a0c92d
Add static mesh loading
MrChampz 291e058
Add static mesh rendering
MrChampz 65c38f3
Simplify static mesh loading results
MrChampz ddf4bfc
Pool static mesh geometry
MrChampz dd666bb
Render static meshes with surface materials
MrChampz 6dd7b86
Remove unused geometry allocation include
MrChampz bac31cd
Import glTF PBR material maps
MrChampz 63c904c
Simplify FlattenNormal documentation
MrChampz 16becc4
Light static meshes with environments
MrChampz abaea89
Support material transparency modes
MrChampz 967ee38
Import glTF transparency modes
MrChampz 8c52a93
Add material shading models
MrChampz 441be03
Import glTF clear coat materials
MrChampz 3cfc408
Import glTF specular materials
MrChampz 4eccd7b
Preserve assertions in disabled builds
MrChampz 75b734e
Light clear coat with directional lights
MrChampz 5cc75e4
Support secondary mesh texture coordinates
MrChampz 92ced7b
Support double-sided materials
MrChampz 38a82cb
Import glTF texture transforms
MrChampz 376b4e5
Improve surface PBR specular lighting
MrChampz 3c88180
Blend prefiltered environment levels
MrChampz 26f3213
Reduce specular aliasing
MrChampz 0e3f77f
Fix mesh material rendering
MrChampz 77ca2a0
Add texture mipmap generation
MrChampz 5734d07
Remove redundant mipmap comment tag
MrChampz 0d8e950
Centralize texture mip level calculation
MrChampz 93fdbd6
Refactor image and texture resources
MrChampz 3d887d7
Apply glTF node transforms to static meshes
MrChampz 1dfed2f
Refactor glTF loading and frame material tables
MrChampz 213215e
Add HDR bloom post processing
MrChampz 36b6ed8
Bind material renderer to scene target
MrChampz a2a09a7
Refine rendering setup
MrChampz a07791a
Serialize image resize operations on render thread
MrChampz d99d6cc
Defer resized image destruction by frame lifetime
MrChampz e747aca
Fix post-process target synchronization
MrChampz 81fa4b8
Fix graphics resource lifetime issues
MrChampz 434bcf8
Fix glTF material and geometry import
MrChampz 2c9c5ce
Release Dissolve resources before context teardown
MrChampz f0af417
Fix particle material blending
MrChampz ef94247
Fix Windows material renderer build
MrChampz 4f79eb3
Add variant to precompiled header
MrChampz 8d20e25
Fix Windows texture build
MrChampz a376916
Fix Windows glTF loader build
MrChampz 6d66eb1
Fix Windows image test build
MrChampz 74e7899
Fix Windows Dissolve and Vulkan test build
MrChampz bd1fcf6
Keep submitted frames alive after failed present
MrChampz 459ad61
Refresh descriptors after image layout changes
MrChampz c7cde34
Keep deferred geometry frees alive
MrChampz 07db484
Simplify framebuffer resize handling
MrChampz ba5ba6b
Use materials for particle appearance
MrChampz b9640cd
Retry particle allocation after replacement failure
MrChampz de60a4d
Support Fresnel in particle materials
MrChampz 8329c6b
Unify particle material usage
MrChampz 2e2024d
Tidy Vulkan presentation handling
MrChampz dcb510c
fix(material): reject cyclic material graphs
MrChampz 8c51232
test(material): cover unconnected unary nodes
MrChampz adc3b62
fix(material): light particle mesh normals
MrChampz affe755
fix(material): retire unused texture bindings
MrChampz de12cf2
Add particle color material support
MrChampz 2c90626
fix(aether): refresh authored effect materials
MrChampz bd6c7d7
fix(aether): track resolver material ownership
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