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Bleed lethality - #7731

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PotatoTomahto wants to merge 1 commit into
Monkestation:mainfrom
PotatoTomahto:lethality
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Bleed lethality#7731
PotatoTomahto wants to merge 1 commit into
Monkestation:mainfrom
PotatoTomahto:lethality

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@PotatoTomahto

@PotatoTomahto PotatoTomahto commented Aug 30, 2026

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About The Pull Request

  • Increase bleed from injuries and arteries
  • Revert change, so you go into hardcrit as soon as your brain runs out of blood

Why It's Good For The Game

First point is math changes after Life() optimizations messed with all the previous calculations.
Second point is me being overzealous in determining crit behavior.

Changelog

🆑
balance: increased bleed from injuries and arteries
fix: enter hard crit when your brain runs out of blood
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions Bot added Fix This PR is for fixing bugs Balance Surely this is good for the game labels Aug 30, 2026
@Archeonan

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did kind of want something like this, though whats a rough example of the values? like how long someone with 100 damage worth of cuts will survive with this compared to the old values?

@ModDownloading ModDownloading left a comment

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Well, let's see how it turns out balance-wise! It's probably better than surviving for five minutes while bleeding from everywhere though.

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3 participants