Blood Magic Phase Two (WIP) - #7696
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> ## About The Pull Request A bundle of things I added for convenience in #7696 but should be on their own. ## Why It's Good For The Game Some helpful bits and balance ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- !! Do not add whitespace in-between the entries, do not change the tags and do not leave the tags without any entries. --> :cl: add: Added a log to conjuring items. add: Added an examine artefact for Oracle looking at Nitewarden. add: Changed invocation for Numbing Senses to not use the Baothan miracle words. add: Added Blood and Death magic warnings in the spellbook UI. balance: Nerfed learnable Ethereal Jaunt by increasing cooldown. Does not apply to Court Mage's innate spell. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [X] This code did not runtime during testing. - [X] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
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About The Pull Request
Phase Two of Blood Magic!
Why It's Good For The Game
Changelog
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add: Added Bloodstone ore and rocks to Ore Sight.
add: Curse Guard enchantment now protects from being poisoned by Blood Cursed items held in hand.
add: Blood Curse now applies effects on a loop, no longer being dangerous only the first time it is held.
add: Blood Sorcerer can now take apprentices and teach them Blood Magic.
add: Dark Secrets be special trait now only provides partial protection from Blood Curse.
add: Blood Mark spell can now be used to protect from Blood Curse (Shift-G to change modes).
add: Blood Pearls can now be sealed once full of Vitae, and become a crafting component.
fix: Fixed a bug with Create Blood Poison.
add: Changed the invocation for blood bolt, and projectile name for the non-blood-blood bolt.
add: Using Dark Whispers now tells you in chat what you said to someone for reference.
add: Made using Blood Magic spells without formal training use more Vitae than it otherwise would.
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Pre-Merge Checklist