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Blood Magic Phase Two (WIP) - #7696

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realforest2001 wants to merge 28 commits into
Monkestation:mainfrom
realforest2001:forest/bloodmagic_two
Open

Blood Magic Phase Two (WIP)#7696
realforest2001 wants to merge 28 commits into
Monkestation:mainfrom
realforest2001:forest/bloodmagic_two

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@realforest2001

@realforest2001 realforest2001 commented Aug 27, 2026

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About The Pull Request

Phase Two of Blood Magic!

Why It's Good For The Game

Changelog

🆑
add: Added Bloodstone ore and rocks to Ore Sight.
add: Curse Guard enchantment now protects from being poisoned by Blood Cursed items held in hand.
add: Blood Curse now applies effects on a loop, no longer being dangerous only the first time it is held.
add: Blood Sorcerer can now take apprentices and teach them Blood Magic.
add: Dark Secrets be special trait now only provides partial protection from Blood Curse.
add: Blood Mark spell can now be used to protect from Blood Curse (Shift-G to change modes).
add: Blood Pearls can now be sealed once full of Vitae, and become a crafting component.
fix: Fixed a bug with Create Blood Poison.
add: Changed the invocation for blood bolt, and projectile name for the non-blood-blood bolt.
add: Using Dark Whispers now tells you in chat what you said to someone for reference.
add: Made using Blood Magic spells without formal training use more Vitae than it otherwise would.
🆑

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions Bot added the Feature adds a new thing label Aug 27, 2026
@github-actions
github-actions Bot requested a review from MissyNym August 27, 2026 18:01
@github-actions github-actions Bot added the Mapping You changed a map file, thank you for your tiles. May require additional approval. label Aug 27, 2026
@github-actions github-actions Bot added Sprites This affects the appearance of something in game. Such as an item or a wall. UI labels Aug 29, 2026
@github-actions github-actions Bot added the Fix This PR is for fixing bugs label Aug 30, 2026
@realforest2001 realforest2001 mentioned this pull request Sep 1, 2026
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realforest2001 added a commit that referenced this pull request Sep 1, 2026
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->

## About The Pull Request
A bundle of things I added for convenience in #7696 but should be on
their own.

## Why It's Good For The Game
Some helpful bits and balance

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

<!-- !! Do not add whitespace in-between the entries, do not change the
tags and do not leave the tags without any entries. -->
:cl:
add: Added a log to conjuring items.
add: Added an examine artefact for Oracle looking at Nitewarden.
add: Changed invocation for Numbing Senses to not use the Baothan
miracle words.
add: Added Blood and Death magic warnings in the spellbook UI.
balance: Nerfed learnable Ethereal Jaunt by increasing cooldown. Does
not apply to Court Mage's innate spell.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

## Pre-Merge Checklist
<!-- Don't bother filling these in while creating your Pull Request,
just click the checkboxes after the Pull Request is opened and you are
redirected to the page. -->
- [x] You tested this on a local server.
- [X] This code did not runtime during testing.
- [X] You documented all of your changes.
<!-- Neither the compiler nor workflow checks are perfect at detecting
runtimes and errors. It is important to test your code/feature/fix
locally. -->
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Feature adds a new thing Fix This PR is for fixing bugs Mapping You changed a map file, thank you for your tiles. May require additional approval. Sprites This affects the appearance of something in game. Such as an item or a wall. UI

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