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BeatSaber RipOff VR Game

A BeatSaber-inspired VR rhythm game built in Unity using the Meta XR SDK. Punch on-coming diamonds to the beat, dodge obstacles, and survive until the song ends!


Features

  • Rhythm-driven spawning: Shapes and obstacles spawn on the beat.
  • Two-hand color matching: Punch teal-colored diamonds with your right controller, coral-colored diamonds with your left.
  • Variable breakage: Weak, moderate, or strong punches break diamonds into small, medium, or large pieces.
  • Scorekeeping & Win/Lose states: Earn points for correct punches; game ends on score ≤ 0 (lose) or when the song finishes (win).
  • Multiple levels & lobby menu: Select from three levels via the lobby scene.
  • Full haptic feedback: Controller vibrations for hits, misses, and collisions.
  • Polish: Fog effects, explosion forces, audio cues, and customizable presets.

Scenes

1. Lobby

Lobby Scene

  • Main menu with background audio.
  • Three diamond “buttons” inside a vertical pipe; punch to select level.

2. Level Template

Pipe Environment

  • Giant pipe environment with ground/platform models inside.
  • Fog effect applied via Window → Rendering → Lighting → Environment.
  • Duplicate template for each level; customize music/fog color.

Audio & Beat Sync

  • AudioSpectrum script attached to OVRCameraRig computes spectrum from AudioSource.
  • AudioSyncer base class calculates beats; extend via AudioSyncSpawn (spawns shapes) and AudioSyncScale (scales pipes).
  • Override OnBeatEvent() to hook into beat callbacks.

More Images More Images

Haptic & Visual Feedback

  • Haptic vibration on:
    • Correct punch
    • Wrong punch
    • Block collision
    • Hand-to-hand bump
  • Visual polish: explosion forces on broken pieces, dynamic scaling of environment frames.

Installation

  1. Clone this repo:
    https://github.com/MondayMonster/BeatSaber-VR-Ripoff.git
    cd BeatSaber-VR-Ripoff

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