Releases: MomoPTFL/mp_comp
MP_Comp V3.1.1
This small update ensures full compatibility with Blender 5.1, since its automatic conversion of 5.0 assets broke some MP_Comp-nodes
MP_Comp V.3.1.1 Changelog:
-Fixed an issue that would make a lot of nodes incompatible with Blender 5.1 due to its automatic conversion of 5.0 compositing asset (Alpha-channel passing of Mix Color node)
-Added inputs for silver hallide clumping to MP_FilmLook
MP_Comp V3.1.0
MP_Comp 3.1.0 changelog
All thumbnails have been reworked to feature an overlay with an icon indicating the cateogry of each effect.
-Added MP_ChromaGlow: Creates a rgb-split glow for the highlights of the input-image
-Added MP_DetailClarity: Gives control over the local contrast of different detail levels (texture, detail, clarity)
-Added MP_FilmGrain+: A more realistic filmgrain-effect, which recreates the image using grain instead of applying it like an overlay
-Added MP_FilmColors: An advanced split-tone and color-balance effect, optimized to recreate film looks
-Added MP_FilmLook: Applies a collection of adjustable and modular film emulation effects, like film grain, vignetting, halation and more
-Added MP_PseudoJPEG: Mimics JPEG compression artifacts
-Added MP_LensFlareStreaky: Generates a highly customizeable procedural lens flare with a streaky hotspot
-Added MP_DespeckleMask: Removes coarse pixels / small islands of pixels from a mask
-Added MP_MirroredEdgesVector: Vector math to create a reflection wrapping for an image, thanks to Artem for providing this node-group!
-Added MP_TonalMask: Generates a mask from the shadows, midtones and highlights of an image, which you can output individually and also as a merged mask
-Added MP_ValueContrast: Increases/Decreases the Contrast of a float-field linearly, to adjust the distance of values within the field
-Added MP_ValueVisualizer: Renders an input-value as text. Made to monitor math-nodes, but can also be used as a countdown
-Added MP_IsEven: Checks whether an input-integer is even or odd and outputs a value of “1” (true) or “0” (false) accordingly
-Added MP_ScreenCoordinates: Outputs Image Coordinates, that are derived from the scenes resolution and always fill out the entire screen
-Added MP_MakeBidrectional: Maps a displacement-texture to displace into both directions on each of its axis, instead of just one
Changes:
-MP_BokehBlur3D: Now also has the ability to blur foreground-objects instead of only background-objects
-MP_Develop: Replaced the Detail/Clarity-effect with the method “MP_Detail/Clarity” uses. Added “Balance” (Linear Contrast)- and Gamma-slider. Improved quality of the denoising-effect.
Improved overall performance and added documentation to some inputs
-MP_DropShadow: Changed UI of the node-group to use a menu to switch between angle and offset mode and made the blur relative to pixels
-MP_LensDirt: Re-arranged inputs for a better user experience, now the strength/opacity of each element are in a dedicated panel at the top of the node-group. Added a “Bokeh Spots Width”-input to easily change the look of the Bokeh Spots, which also makes them more visible by default.
Some default values have been changed to work more like expected
-MP_LightLeaks: Added a mode to switch between compositing the light leaks on an input-image or to only output the light leaks. Added several post-processing effects to increase the complexity of the light leaks and to make them look more appealing
-MP_RGBSlide: Added a menu to switch between the different extension modes, including the new mirrored edges mode
-MP_RGBSplit: Added “Master Offset”-input, to control the offset for all channels using a single value
-MP_Shake: Implemented new mirrored tiling based on vector-math to increase performance, added vector motion blur and a toggle for it, added inputs to control individual elements of the motion blur (translation, rotation and scale), added interpolation-menu, changed a few default settings, organized node-group, edited some tooltips
Fixes:
MP_LensFlare: “Tonemap”-flare, will now use Blenders new “Convert to Display”-nodes, so it works in all colorspace view-transforms. Previously, it used Blenders “Tonemap”-node, which didn’t offer the same color accuracy and performance
MP_Transition_DissolveLuma: Fixed images with high brightness not disappering at full completion
MP_Comp V3.0.0
First GitHub-release of MP_Comp!