Skip to content
View MissBidule's full-sized avatar

Block or report MissBidule

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
MissBidule/README.md

Hi and welcome to my profile 😊

My real name is Lilou ALIDOR and MissBidule is my alias for all my creative stuff. I am a creative engineer graduated from IMAC where I was studying art and computer science and from GAMAGORA in video games.

These are some information about me :

  • 💻 I'm currently looking for a job in video game
  • 👩🏽‍💻 I've learned C++, C#, Unity, OpenGL, and a bit of UE5, ThreeJs, Java, PHP, HTML/CSS, SQL, Assembly, FORTRAN... and more
  • 💭 I want to become a Video Game developper
  • ❤️ I love the C++ language, video games, art, originality and creating stuff
  • 🤔 I think programming is a form of art
  • 👾 I describe myself as an original nerdy girl

If you'd like to see only my playable projects, you can directly go to my itch.io page ! In any case, here are some projects I've worked on the past few years :

Grandma's Home : repo demo French trailer
Technologies : C#, Unity
A multiplayer asymmetrical prop-hunt game about childs hunting ghosts.
This game was made with a full team of level designers and infographic designers during 4 months.
In the main team, we were 18, and my role was mainly Gameplay Programmer and Tech Artist.
We had the help of the MAAAV for the musics so all of the work is completely original !
grandmas-home

Deadly Dressed : repo demo
Technologies : GDScript, godot
A mini game for an halloween themed Game Jam about dressing up corpses.
This game was made with the help of level designers and infographic designers in 2 days.
We were 3 developers and the goal is to patch up and dress corpses before giving them to their loved ones (mostly).
deadly-dressed

Raytracing : repo
Technologies : C++, jpegLib, tinyObjLoader
Experimentations with raytracing in solo.
In there, you can render spheres, planes and obj with blinn-phong, transparency, reflection and refraction.
It allows to create scenes and render them directly in jpeg. Because of jpeglib actual limitations, it seems to only work on Unix OS.
raytracing1 raytracing2 raytracing3

DRO it : repo
Technologies : Flutter, Dart
Mobile Application done during my Erasmus semester to chat with drawings only.
I made the drawing board and most of the communication between the Back and the Front as well as many UI corrections.
DROit

Ponggy-Foot : no repo demo V2 demo V1
Technologies : Unity, C#
A mini game made during my 2023 internship as one of the company's app's monthly challenge.
It was a quick solo project but still fun to do. It's a mix between baby-foot and Pong.
PonggyFoot

Little cube world : repo
Technologies : C++, OpenGL, Open Asset Import Library
A duo project to experiment with 3D models, shadows, animations and shaders with OpenGL.
I made most of the project, from the models to the water and animation movements using Blender and the Assimp library.
LilCubeWorld

BreakTime : repo demo
Technologies : Typescript
A GameJam "flash kind of" game about taking a break at work.
I made the animation system from sprites with an Object Oriented approach.
breaktime

Grønn : repo demo French trailer
Technologies : C#, Unity
A serious game of mini games about the environment (in development).
My team and I made a game project for a teacher in order to raise awareness in a fun way about the actual problems linked to the environment and how we must act to face it. I personnally made the planet's models and the 2 first mini-games.
Pokimac

Pokimac : repo
Technologies : C, C++, SDL
A pokemon like.
I've done all the SDL part and animation of the sprite. Using the code my teammate had done to optimize it and harmonize it with my overall code.
Pokimac

Childchemy : repo demo
Technologies : JavaScript
A GameJam game about mixing things.
I made the drag and drop part of the project in order to "mix" items.
childchemy

Food vs Humanity : repo
Technologies : C++, SDL, OpenGL
A game of simple food blocks getting eaten by mouths.
I made all the implementation and the base game to link OpenGL with the SDL2 lib, and created the datas for the levels (collision and stuff).
FvH

Educolor : no repo
Technologies : Java
An educational game to teach kids how to draw.
This was a solo project, so I did all by myself using NetBeans.
educolor

Welcome in hell : no repo
Technologies : C++, OpenGL
A simple scene to work in OpenGL.
A solo project which allows me to manipulate Fragment and Vertex shaders.
opengl

Pinned Loading

  1. Childchemy Childchemy Public

    Forked from dsmtE/GameJamColor2022

    Game done in 48h about mixing and creating things together in JavaScript | GameJamColor 2022

    JavaScript

  2. Food-vs-Humanity Food-vs-Humanity Public

    Forked from Banjomaestro/bisonson

    Mini game project about food blocks getting eaten by a mouth in C++ and SDL | Prog project in engineer school

    C++

  3. Pokimac Pokimac Public

    Pokemon like game in C, C++ and SDL | First game project done in engineer school IMAC

    C

  4. ProgMaths_ALIDOR_COUARDT ProgMaths_ALIDOR_COUARDT Public

    Project in C++ about using rational to make real operations in math | Maths and prog project in engineer school

    C++