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trim akron's mod options to enable and menu bind - #270
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Note 🤖 Claude Opus 5.5 responding on behalf of Microck @codex review |
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info
This PR reduces Akron’s mod options to an Enabled switch and keyboard/controller screens for the “Open Akron” menu bind.
WalkthroughAkron adds an Enabled setting that defaults to true and gates module setup based on its value at load time. The mod-options menu now provides the Enabled toggle and custom keyboard and controller menu-bind screens. Action binds are configured from the overlay. The Fast Lookout popup adds an initially unbound Hold bind. Documentation and changelog notes reflect the updated controls, and tests cover keyboard remapping behavior. Sequence Diagram(s)sequenceDiagram
participant FastLookoutPopup
participant Settings
participant AkronModule
participant InputState
FastLookoutPopup->>Settings: Set FastLookoutHold binding
AkronModule->>Settings: Read FastLookoutHold
AkronModule->>InputState: Check keyboard chord, gamepad, or mouse buttons
InputState-->>AkronModule: Return live hold state
Priority: ⬇️ Low Merge Risk: ⚪ Minimal · up to The previously identified binding and guidance issues are addressed. No actionable merge-blocking risk remains after normal checks. Pre-merge checks |
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Review comments at @Source/Module/akron-module-menu.cs:
- Line 49: Update KeepOnlyNewKey and its caller in the keyboard binding Update
flow to compare the keys before and after base.Update(), rather than relying on
the key count changing; retain only a key absent from the prior binding. Update
the existing regression cases to pass prior key lists and add a full-binding
case where Everest replaces an old key without changing the count.
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CHANGELOG.mdSource/Module/AkronModule.csSource/Module/AkronModuleSettings.csSource/Module/akron-module-menu.csSource/Overlay/akron-diagnostics-menu.csdocs/feature-guide/interface.mdxdocs/getting-started/first-run.mdxdocs/getting-started/hotkeys.mdxdocs/player-guide/overlay.mdxdocs/troubleshooting/common-issues.mdxtests/module-settings-tests.cs
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Inline comments:
Review comments at @CHANGELOG.md:
- Line 12: Narrow the disabled-load claim in the changelog: state that disabling
Akron skips its overlay, HUD, and interop while retaining the mod options entry
and the `SkipAkronCommandsWhileDisabled` command-filter hook registered on
`On.Monocle.Commands.ProcessMethod`.
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Review comments at @CHANGELOG.md:
- Line 13: Update the Hold bind entry in the changelog to state that it can be
set using the popup’s binding field or Bind button; remove the incorrect claim
that Everest’s keyboard and controller config is the only way to set it.
Preserve the remaining details about chord behavior and controller and mouse
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… bind Celeste's mod options for Akron now hold only an Enabled switch and the menu bind (keyboard and controller). Enabled is read once at load: when off, Akron installs nothing on the next launch, including error reporting, except its mod options entry and a filter that keeps its [Command] methods out of the debug console. Streamer Mode, Safe Mode, Send diagnostics, the Automatic Error Reports opt-out and the Everest keyboard and controller config screens are removed from this section; the overlay still has the first four. Fast Lookout's hold bind, which starts unbound and was only settable from those Everest screens, gets a Hold row in its overlay popup.
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…itor Everest's generated keyboard and controller screens left Akron's mod options in #270, which stranded nine native binds: a value saved there kept firing but could not be changed or cleared in-game. Map SRT Slot Previous/Next, Timescale Decrease/Increase, Frame Stepper Step Once, Open Debug Map and the FPS Bypass row onto those native binds in ResolveDefaultButtonBinding, so right-clicking them edits and clears the real binding. Grab Mode cycling and frame bypass camera smoothing had no matching control, so the Grab Mode popup gets a Cycle button and the FPS Bypass popup's Smooth Camera button becomes bindable.
…itor Everest's generated keyboard and controller screens left Akron's mod options in #270, which stranded nine native binds: a value saved there kept firing but could not be changed or cleared in-game. Map SRT Slot Previous/Next, Timescale Decrease/Increase, Frame Stepper Step Once, Open Debug Map and the FPS Bypass row onto those native binds in ResolveDefaultButtonBinding, so right-clicking them edits and clears the real binding. Grab Mode cycling and frame bypass camera smoothing had no matching control, so the Grab Mode popup gets a Cycle button and the FPS Bypass popup's Smooth Camera button becomes bindable.
…itor Everest's generated keyboard and controller screens left Akron's mod options in #270, which stranded nine native binds: a value saved there kept firing but could not be changed or cleared in-game. Map SRT Slot Previous/Next, Timescale Decrease/Increase, Frame Stepper Step Once, Open Debug Map and the FPS Bypass row onto those native binds in ResolveDefaultButtonBinding, so right-clicking them edits and clears the real binding. Grab Mode cycling and frame bypass camera smoothing had no matching control, so the Grab Mode popup gets a Cycle button and the FPS Bypass popup's Smooth Camera button becomes bindable.
Summary
akron's section in celeste's mod options had grown into a second settings page: overlay preview text, everest's keyboard/controller config buttons, streamer mode, safe mode and send diagnostics. all of that already lives in the overlay, so this trims the section down to the two things that have to work without it:
Monocle.Commands.ProcessMethodhook. everest finds akron's[Command]methods by reflection even when akron didn't load, and they assume a loaded akron, so the hook keeps them out of the debug console. everest rebuilds that list after modules initialize and on every mod register/unregister, so filtering each registration is the only removal that sticks. flipping it shows "Restart Celeste to apply." until the switch matches what the session loaded with.rebased on #271 (sentry error reports). that PR had added an Automatic Error Reports opt-out row to this section. per the maintainer it's dropped here too, and the opt-out stays in the overlay's Interface tab. a disabled akron also doesn't start reporting, because
ConfigureErrorReporting()now runs after the Enabled check.docs/reference/error-reporting.mdxand the #271 changelog line now point at the Interface tab only.things that went away with the old section:
CreateKeyboardConfigUI/CreateButtonConfigUIreflection, the hotkey preview and the line wrapping helper (plus its test)AkronDiagnosticsMenu.Open(TextMenu)'s parent menu parameter, since the overlay is now the only callereverest's generated keyboard/controller screens were the only in-game way to change ten native binds:
FastLookoutHold,OpenDebugMap,PreviousSlot,NextSlot,CycleGrabMode,StepFrame,DecreaseTimescale,IncreaseTimescale,ToggleFrameBypass,CycleFrameBypassCameraSmoothing. nine of them are one-shot actions that already have overlay equivalents you can bind by right-clicking (Open Debug Map, SRT Slot previous/next, Grab Mode, Frame Stepper step, Timescale down/up, FPS Bypass, the bypass popup). their native binds keep working with saved values, but can't be edited in-game anymore. Fast Lookout is different: its hold bind starts unbound and the feature does nothing without it (codex caught this), so its overlay popup now has a Hold row (Bind / Clear / Default, reusing the cursor-hold row). fast lookout now reads the hold with its ownIsFastLookoutHoldHeldinstead ofButtonBinding.Check: keyboard keys are one chord, controller and mouse buttons stay alternatives like before, so holds saved from the old everest screens keep working. the period-ownership check (which decides when a bare.belongs to akron instead of everest's debug console) now also treats this hold as a chord. one behavior change: a fast lookout hold saved earlier as two separate keys now needs both held. it can't be told apart from a chord in the saved data, so it isn't migrated; the changelog says to bind it again. that matters twice: a chord like Ctrl+V needs both keys (Check treats them as alternatives, codex caught this too), and a freshly set binding works right away (Check goes through a VirtualButton that only exists afterInput.Initialize()).docs that pointed at mod options for safe mode, send diagnostics or binds now point at the overlay. the hotkeys page says to right-click a row to bind it (the old mod menu text also mentioned shift-click, but nothing in the code does that).
Verification
Input.MaxBindingstoo, where celeste trims the oldest key in the same update so only the last key changes. checked each case fails on a matching mutation (no clear, count-only add check). removed one source-text assertion (DrawPopupRowLabel("Cursor") from an overlay test, since that label is now a parameter default; the cursor rows render the same the screens, the load gate and the command filter need a running celeste, so they're covered by the live checks belowChecks run
build passed, 1993/1993 tests (plus 15/15 telemetry tests) passed on 3840b18,
make format-checkpasses. the per-file format run onakron-module-menu.csreports brace placement only. the version on main already reports 18 of the same, so i kept the same-line braces the module files use.Live verification
Enabled: falseAkron is disabled in its mod options; nothing loaded this session.and none of akron's startup lines (the imgui preload is gone too). boot took about 70 s instead of about 7 min. Tab does nothing. the section still loads, showing Enabled OFF with no noteEnabled: trueandToggleOverlaykeys[F6]akron_overlay showin the debug console still answeredoverlay: visiblein a disabled session. on 2dcf0d6 the same command givesCommand 'akron_overlay' not found!, andhelpstill lists vanilla, everest and other mods' commands (cu2_*,srt_exportroomtimes, ...) but noakron_*commandsEnabled: true+ Tab, and Tab opens the overlayqa-fast-lookout-live-hold: false. the Fast Lookout popup shows the new Hold row as Unbound. Bind + Ctrl+V showsLeftControl / V; holding V alone or Ctrl alone gives false, Ctrl+V gives true. rebinding to V gives true while held, no restart. Clear sets it back to Unbound and V reads false again. on 807a570, a saved hold of right mouse button (the old everest-screen shape): false idle, true while right mouse is held, false after release. Ctrl+V bound again: V alone and Ctrl alone false, both true. on 9ade197, fast lookout on with the hold set to Ctrl+Period: a bare period in chapter 1 opens everest's debug console andlive-holdstays false. the box was left on 9ade197 with akron enabled, menu bind Tab, fast lookout off and its hold unboundKeyboardConfigUIconstructor callsReload()without an index, so after the list is rebuilt the selection points at a row that no longer exists. both screens now callReload(2)in their constructors, like everest's ownModuleSettingsKeyboardConfigUIdoes. every check above ran on the fixed buildAI assistance disclosure
agent_name: Claude Code (omp harness)agent_version: not exposedmodel_used: anthropic/claude-opus-5-5human_testing: none yetcontribution_summary: wrote the enable gate, the trimmed mod options section with its two menu bind screens, the test and the doc updates, and ran the live checks on the linux test box