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trim akron's mod options to enable and menu bind - #270

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Summary

akron's section in celeste's mod options had grown into a second settings page: overlay preview text, everest's keyboard/controller config buttons, streamer mode, safe mode and send diagnostics. all of that already lives in the overlay, so this trims the section down to the two things that have to work without it:

  • Enabled (on/off). it's read once at load. when it's off, the next launch skips everything: no overlay, hud, hotkeys, logs or interop. the only things left are this mod options entry, so you can turn akron back on there, and one Monocle.Commands.ProcessMethod hook. everest finds akron's [Command] methods by reflection even when akron didn't load, and they assume a loaded akron, so the hook keeps them out of the debug console. everest rebuilds that list after modules initialize and on every mod register/unregister, so filtering each registration is the only removal that sticks. flipping it shows "Restart Celeste to apply." until the switch matches what the session loaded with.
  • Menu Bind (Keyboard) and Menu Bind (Controller). both open celeste's own bind screen with only the "Open Akron" row, so a menu bind that clashes with another mod can be fixed even when the overlay can't be opened. on keyboard, a new key replaces the bind instead of being added next to it, because akron reads several keys as a chord (all held together). a chord set in the overlay is left alone unless you remap it here. controller buttons keep celeste's normal add/remove behavior since they're alternatives either way. reset puts it back on Tab / no buttons.

rebased on #271 (sentry error reports). that PR had added an Automatic Error Reports opt-out row to this section. per the maintainer it's dropped here too, and the opt-out stays in the overlay's Interface tab. a disabled akron also doesn't start reporting, because ConfigureErrorReporting() now runs after the Enabled check. docs/reference/error-reporting.mdx and the #271 changelog line now point at the Interface tab only.

things that went away with the old section:

  • CreateKeyboardConfigUI / CreateButtonConfigUI reflection, the hotkey preview and the line wrapping helper (plus its test)
  • AkronDiagnosticsMenu.Open(TextMenu)'s parent menu parameter, since the overlay is now the only caller

everest's generated keyboard/controller screens were the only in-game way to change ten native binds: FastLookoutHold, OpenDebugMap, PreviousSlot, NextSlot, CycleGrabMode, StepFrame, DecreaseTimescale, IncreaseTimescale, ToggleFrameBypass, CycleFrameBypassCameraSmoothing. nine of them are one-shot actions that already have overlay equivalents you can bind by right-clicking (Open Debug Map, SRT Slot previous/next, Grab Mode, Frame Stepper step, Timescale down/up, FPS Bypass, the bypass popup). their native binds keep working with saved values, but can't be edited in-game anymore. Fast Lookout is different: its hold bind starts unbound and the feature does nothing without it (codex caught this), so its overlay popup now has a Hold row (Bind / Clear / Default, reusing the cursor-hold row). fast lookout now reads the hold with its own IsFastLookoutHoldHeld instead of ButtonBinding.Check: keyboard keys are one chord, controller and mouse buttons stay alternatives like before, so holds saved from the old everest screens keep working. the period-ownership check (which decides when a bare . belongs to akron instead of everest's debug console) now also treats this hold as a chord. one behavior change: a fast lookout hold saved earlier as two separate keys now needs both held. it can't be told apart from a chord in the saved data, so it isn't migrated; the changelog says to bind it again. that matters twice: a chord like Ctrl+V needs both keys (Check treats them as alternatives, codex caught this too), and a freshly set binding works right away (Check goes through a VirtualButton that only exists after Input.Initialize()).

docs that pointed at mod options for safe mode, send diagnostics or binds now point at the overlay. the hotkeys page says to right-click a row to bind it (the old mod menu text also mentioned shift-click, but nothing in the code does that).

Verification

  • scoped to akron's native mod options section and the enable switch it needs
  • docs updated (hotkeys, first run, overlay, interface, troubleshooting, player popup table)
  • changelog updated
  • no feature classification changes
  • test added for the keyboard menu bind replace rule (new key replaces, removals and chords untouched). covers the add at Input.MaxBindings too, where celeste trims the oldest key in the same update so only the last key changes. checked each case fails on a matching mutation (no clear, count-only add check). removed one source-text assertion (DrawPopupRowLabel("Cursor") from an overlay test, since that label is now a parameter default; the cursor rows render the same the screens, the load gate and the command filter need a running celeste, so they're covered by the live checks below
  • live game evidence below
  • screenshots included
  • no secrets, private paths, local config or captures committed
  • submitted at the maintainer's request under the contribution license
  • human review/testing: none yet; agent testing is described below

Checks run

dotnet build Akron.sln --configuration Release --nologo
dotnet test tests/akron-tests.csproj --configuration Release --nologo
make format-check
dotnet format Akron.sln --include Source/Module/akron-module-menu.cs --verify-no-changes

build passed, 1993/1993 tests (plus 15/15 telemetry tests) passed on 3840b18, make format-check passes. the per-file format run on akron-module-menu.cs reports brace placement only. the version on main already reports 18 of the same, so i kept the same-line braces the module files use.

Live verification

  • environment: linux mint 22.3/X11 (cinnamon) test box, jc141 wine launcher, celeste 1.4.0.0, everest 6418, akron built from this branch
  • akron state: default settings, no level loaded; everything ran from the title screen, main menu and mod options
  • steps and results:
    • enabled boot: akron's section shows only Enabled (ON), Menu Bind (Keyboard), Menu Bind (Controller). setting Enabled to OFF shows the restart note and setting it back to ON hides it. saved Enabled: false
    • restart: log has Akron is disabled in its mod options; nothing loaded this session. and none of akron's startup lines (the imgui preload is gone too). boot took about 70 s instead of about 7 min. Tab does nothing. the section still loads, showing Enabled OFF with no note
    • in that disabled session, Menu Bind (Keyboard) opens with Open Akron selected. remapping to F6 shows F6 alone, not Tab+F6. switched Enabled back to ON and left the menu: the file has Enabled: true and ToggleOverlay keys [F6]
    • restart: akron loads normally, Tab does nothing and F6 opens the overlay
    • console commands while disabled (after codex's review): on the first build, akron_overlay show in the debug console still answered overlay: visible in a disabled session. on 2dcf0d6 the same command gives Command 'akron_overlay' not found!, and help still lists vanilla, everest and other mods' commands (cu2_*, srt_exportroomtimes, ...) but no akron_* commands
    • in a level (2b59b60): pause in chapter 1, Mod Options, Menu Bind (Keyboard) opens over the level, back returns focus to the menu. like everest's own screens, the level's HUD hide toggle is off while it's open
    • after the rebase on feat: add opt-out Sentry reporting for handled Akron errors #271 (3840b18): mod options show only Enabled and the two Menu Bind rows. the overlay's Interface tab still has Automatic Error Reports (greyed in this local build, which has no sentry DSN)
    • Reset All to Defaults (hold confirm) puts it back on Tab. saved Tab, and Tab opens the overlay again
    • final build (aabd635, after the review fixes): remap to F6 shows F6 alone, reset brings back Tab, saved Enabled: true + Tab, and Tab opens the overlay
    • fast lookout hold on 5c10182, profile with the hold unbound: holding V reports qa-fast-lookout-live-hold: false. the Fast Lookout popup shows the new Hold row as Unbound. Bind + Ctrl+V shows LeftControl / V; holding V alone or Ctrl alone gives false, Ctrl+V gives true. rebinding to V gives true while held, no restart. Clear sets it back to Unbound and V reads false again. on 807a570, a saved hold of right mouse button (the old everest-screen shape): false idle, true while right mouse is held, false after release. Ctrl+V bound again: V alone and Ctrl alone false, both true. on 9ade197, fast lookout on with the hold set to Ctrl+Period: a bare period in chapter 1 opens everest's debug console and live-hold stays false. the box was left on 9ade197 with akron enabled, menu bind Tab, fast lookout off and its hold unbound
  • bug found live: the first build opened the bind screen with nothing selected, so confirm did nothing. everest's patched KeyboardConfigUI constructor calls Reload() without an index, so after the list is rebuilt the selection points at a row that no longer exists. both screens now call Reload(2) in their constructors, like everest's own ModuleSettingsKeyboardConfigUI does. every check above ran on the fixed build
  • not checked live: the controller screen with a real pad (no controller on the box). it uses the same base class and selection fix, and like everest's own screen it also listens for Back, BigButton and both stick clicks. on ec184df it opens and shows celeste's "Please Attach a Controller"

akron's mod options section: Enabled, Menu Bind (Keyboard), Menu Bind (Controller)

Enabled switched off shows Restart Celeste to apply

keyboard menu bind screen after remapping to F6 in a disabled session

after re-enabling and restarting, F6 opens the overlay

AI assistance disclosure

  • agent_name: Claude Code (omp harness)
  • agent_version: not exposed
  • model_used: anthropic/claude-opus-5-5
  • human_testing: none yet
  • contribution_summary: wrote the enable gate, the trimmed mod options section with its two menu bind screens, the test and the doc updates, and ran the live checks on the linux test box

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📒 Files selected for processing (6)
  • CHANGELOG.md
  • Source/Module/AkronModule.cs
  • Source/Module/akron-module-menu.cs
  • docs/feature-guide/interface.mdx
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This PR reduces Akron’s mod options to an Enabled switch and keyboard/controller screens for the “Open Akron” menu bind.

  • Enabled takes effect on the next launch; when off, Akron skips its normal features and filters its commands from Everest’s debug console.
  • Action binds, Safe Mode, and diagnostics remain in the overlay; Fast Lookout gains an initially unbound Hold binding.
  • The author reports 1,993 tests and 15 telemetry tests passed. Live controller remapping was not tested, and the author reports no human review or testing.

Walkthrough

Akron adds an Enabled setting that defaults to true and gates module setup based on its value at load time. The mod-options menu now provides the Enabled toggle and custom keyboard and controller menu-bind screens. Action binds are configured from the overlay. The Fast Lookout popup adds an initially unbound Hold bind. Documentation and changelog notes reflect the updated controls, and tests cover keyboard remapping behavior.

Sequence Diagram(s)

sequenceDiagram
  participant FastLookoutPopup
  participant Settings
  participant AkronModule
  participant InputState
  FastLookoutPopup->>Settings: Set FastLookoutHold binding
  AkronModule->>Settings: Read FastLookoutHold
  AkronModule->>InputState: Check keyboard chord, gamepad, or mouse buttons
  InputState-->>AkronModule: Return live hold state
Loading

Priority: ⬇️ Low

Merge Risk: ⚪ Minimal · up to 3840b

The previously identified binding and guidance issues are addressed. No actionable merge-blocking risk remains after normal checks.

Pre-merge checks | Failed 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Documentation Impact Warning The pull request changes the public bind-configuration route, but several user-facing pages still describe the removed route. The diff removes Akron's Everest CreateKeyboardConfigUI/`CreateButtonCon… Update the stale troubleshooting and recovery instructions to direct users to Akron's Celeste mod-options entry for Menu Bind (Keyboard) or Menu Bind (Controller). State that other Akron action binds are configured by right-clicking row…
Full details: Documentation Impact

Explanation

The pull request changes the public bind-configuration route, but several user-facing pages still describe the removed route. The diff removes Akron's Everest CreateKeyboardConfigUI/CreateButtonConfigUI screens and replaces them with Menu Bind (Keyboard) and Menu Bind (Controller) in Akron's Celeste mod-options section (Source/Module/akron-module-menu.cs). However, docs/troubleshooting/common-issues.mdx:21,25 still directs players to Everest keyboard/controller settings and Everest controls; docs/player-guide/overlay.mdx:54 repeats that instruction; and docs/getting-started/hotkeys.mdx:90 still tells users to open Everest controls and search for Akron actions. These instructions can send users to a configuration screen that no longer edits Akron binds.

Resolution

Update the stale troubleshooting and recovery instructions to direct users to Akron's Celeste mod-options entry for Menu Bind (Keyboard) or Menu Bind (Controller). State that other Akron action binds are configured by right-clicking rows in the overlay's Keybinds tab. Replace the Everest-controls instructions in docs/troubleshooting/common-issues.mdx, docs/player-guide/overlay.mdx, and docs/getting-started/hotkeys.mdx; update the related generic wording in docs/reference/debug-commands.mdx if it is intended to cover the changed mod-options route.


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  • 🪄 Fix CodeRabbit comments on this PR
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Comment thread Source/Module/akron-module-menu.cs
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Microck commented Oct 10, 2026

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🤖 Claude Opus 5.5 responding on behalf of Microck

@coderabbitai review

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Microck force-pushed the feat/trim-mod-options branch from ec184df to 2b59b60 Compare October 10, 2026 19:45
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Microck deployed to release-build October 10, 2026 19:45 — with GitHub Actions Active
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Microck commented Oct 10, 2026

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Codex Review: Didn't find any major issues. 🚀

Reviewed commit: 2b59b60751

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… bind

Celeste's mod options for Akron now hold only an Enabled switch and the
menu bind (keyboard and controller). Enabled is read once at load: when
off, Akron installs nothing on the next launch, including error
reporting, except its mod options entry and a filter that keeps its
[Command] methods out of the debug console.

Streamer Mode, Safe Mode, Send diagnostics, the Automatic Error Reports
opt-out and the Everest keyboard and controller config screens are
removed from this section; the overlay still has the first four. Fast
Lookout's hold bind, which starts unbound and was only settable from
those Everest screens, gets a Hold row in its overlay popup.
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Microck force-pushed the feat/trim-mod-options branch from 2b59b60 to 3840b18 Compare October 10, 2026 20:33
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Microck deployed to release-build October 10, 2026 20:33 — with GitHub Actions Active
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Microck commented Oct 10, 2026

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@coderabbitai review

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Microck commented Oct 10, 2026

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Codex Review: Didn't find any major issues. Nice work!

Reviewed commit: 3840b18fec

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  • Open a pull request for review
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  • Comment "@codex review".

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@Microck
Microck merged commit 66452e4 into main Oct 10, 2026
3 checks passed
Microck added a commit that referenced this pull request Oct 10, 2026
…itor

Everest's generated keyboard and controller screens left Akron's mod
options in #270, which stranded nine native binds: a value saved there
kept firing but could not be changed or cleared in-game.

Map SRT Slot Previous/Next, Timescale Decrease/Increase, Frame Stepper
Step Once, Open Debug Map and the FPS Bypass row onto those native binds
in ResolveDefaultButtonBinding, so right-clicking them edits and clears
the real binding. Grab Mode cycling and frame bypass camera smoothing had
no matching control, so the Grab Mode popup gets a Cycle button and the
FPS Bypass popup's Smooth Camera button becomes bindable.
Microck added a commit that referenced this pull request Oct 10, 2026
…itor

Everest's generated keyboard and controller screens left Akron's mod
options in #270, which stranded nine native binds: a value saved there
kept firing but could not be changed or cleared in-game.

Map SRT Slot Previous/Next, Timescale Decrease/Increase, Frame Stepper
Step Once, Open Debug Map and the FPS Bypass row onto those native binds
in ResolveDefaultButtonBinding, so right-clicking them edits and clears
the real binding. Grab Mode cycling and frame bypass camera smoothing had
no matching control, so the Grab Mode popup gets a Cycle button and the
FPS Bypass popup's Smooth Camera button becomes bindable.
Microck added a commit that referenced this pull request Oct 10, 2026
…itor

Everest's generated keyboard and controller screens left Akron's mod
options in #270, which stranded nine native binds: a value saved there
kept firing but could not be changed or cleared in-game.

Map SRT Slot Previous/Next, Timescale Decrease/Increase, Frame Stepper
Step Once, Open Debug Map and the FPS Bypass row onto those native binds
in ResolveDefaultButtonBinding, so right-clicking them edits and clears
the real binding. Grab Mode cycling and frame bypass camera smoothing had
no matching control, so the Grab Mode popup gets a Cycle button and the
FPS Bypass popup's Smooth Camera button becomes bindable.

This branch was successfully deployed

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release-build — 3840b18f Deployed Oct 10, 2026 by Microck via Build and test #880
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