Backend / platform engineer · Sydney
Lead Engineer at Motosoft on the LetsRide platform — Python (FastAPI), AWS CDK across 7 stacks (Aurora Serverless v2, ECS Fargate, CloudFront, WAFv2), Rust + Go for a geospatial routing pipeline, distributed WebSockets at scale. That work lives in private repos.
The public work here is ten years of game modding in C# — 200,000+ aggregate downloads across the pinned RimWorld and BattleTech projects, with international collaborators in Germany, Poland, the U.S., and Hong Kong.
- MoveBase (Home Mover) — multi-building relocation in RimWorld, modelled as cycle detection on a lazy spatial dependency graph; cycles broken by a feedback-vertex heuristic.
- AwsomeInventory — race-free inventory loadouts with a three-tier pub-sub event mesh and Schmitt-trigger hysteresis on inventory margins; 224 of 267 commits on the rebuilt successor mod.
- RogueTechPerfFixes — 100–200% perf gains in BattleTech via JetBrains Profiler, Cecil IL injection, and Harmony patching.




