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Local-first multi-agent spatial development world for one operator and owned agents.

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AgentIntersect World

Your code becomes a place. Your agents become a presence.

Local-first 3D workspace where your own coding agents (Claude Code, Codex, Hermes, OpenClaw, and friends) work on your repository as a world you can walk — not another hosted chat IDE, and not a replacement for those agents.

Status: Public pre-release. Packaged Windows/Linux downloads are coming. Until then, use Watch → Custom → Releases below for notify. Site: agentintersect.com · Field Guide: guide.agentintersect.com

AgentIntersect World — repository city load through ready

GIF: world load → repository city ready (~26s). Full clips linked below.

Demos

In-development captures.

Inline GIF above shows the repo-city load. Full MP4s are on the launch-demos prerelease (GitHub’s file viewer often won’t play repo videos — use the download links):

Demo Watch / download
Launch reel (city + coding, ~100s) launch-reel.mp4
Repo city / /repo load repo-city.mp4
Agent coding / embodiment agent-coding.mp4

Get notified

No email capture. Use GitHub:

  1. Open MelaBuilt-AI/AgentIntersect-World
  2. Watch → Custom → check Releases → Apply

This subscribes you to new Releases, rather than every commit. A GitHub account is required; delivery follows your GitHub notification settings. Publishing a tag or pushing code is not the packaged-release announcement. The product site links here for the same path: Watch on GitHub for release notifications.

What it is

  • Repository-as-landscape — intake a repo and explore it as a spatial world (the “repo city”).
  • BYO agents — attach harnesses you already run locally; World does not log in as you or replace Claude Code / Codex.
  • Conversation → Workstream → World View — talk, assign work, then see agents as presence in the world.
  • Local loopback — built for one operator on your machine, not a multi-user internet service.

Hack your World

Describe the place you want to work in. Hack your World changes the cosmetic environment around your agents and repository: ground, layered skies, distant scenery, weather, lightning and ambience. Your code, repository authority and movement rules stay unchanged.

  1. Try a preset: left-click the sparking globe beneath Escape for Menu to cycle Original World → Sunlit Trails → Martian Expanse → saved custom Worlds. Original is the initial default.
  2. Describe your own: hold right-click on the globe, or focus it and press Shift+F10. Enter 1–500 words; in a multi-agent World, choose the World designer. Only Create with connected agent sends the request, in a separate restricted recipe turn—not your coding conversation. Your harness's existing model/usage plan still applies.
  3. Tune the atmosphere: expand Weather and expanded scenery to choose weather particles, ground, horizon, decorative cutouts, ambience and upper/local lightning. Distant horizon lightning adds a separate band of small flashes near the mountain ridges. Leave controls From description for the agent to choose, or pin your choices. Preview these settings needs no agent call.
  4. Keep or revert: after preview, choose Save to Custom, Use without saving, or Revert. Eight numbered custom slots belong to this World install, survive refresh, and join globe cycling. Replacing or removing an occupied slot requires confirmation; temporary previews are not saved slots.

Retrieve your original prompt: in the custom dialog, expand View description — Current World, or open Custom slots on this PC → View description — Custom N, then Copy description. Newly created saved Worlds retain the exact submitted description; older slots without it show an unavailable message rather than inventing a prompt. All transient Hack notifications clear after five seconds; active progress and save/revert choices remain until resolved.

Try: “A rocky storm world with large branching lightning overhead and small, frequent distant bolts just above the mountain ridges, with soft surrounding flashes.”

Cancellation or failed generation/loading keeps the previous usable World. Effects mute controls weather audio separately from music; Reduced Motion skips animated weather and interference. The optional advanced recipe editor accepts validated visual JSON, not executable code or arbitrary asset URLs. Supplied scenery is bounded; decorative cutouts are 2D artwork, not physical terrain or weather simulation.

Walkthrough: Hack your World Field Guide · Feature details and supported generation limits · Asset notices

What this is not

  • Not Cursor / Windsurf (editor replacement)
  • Not a hosted agent product (you bring local agents)
  • Not unrelated “Intersect AI” products — this is AgentIntersect World by MelaBuilt AI

Requirements (local / developer)

  • Node.js 24+, Corepack, Git
  • At least one supported harness installed and signed in (Claude Code, Codex, Hermes, OpenClaw, …)
  • Packaged release targets (when shipped): Windows and Linux
  • Windows/WSL cross-environment process execution additionally needs native Python 3 in the target environment and a shared drive-backed World data directory

Install (when Release ships)

Until then, local development:

corepack pnpm@11.15.0 install --frozen-lockfile
corepack pnpm@11.15.0 dev

Open the Vite URL (normally http://127.0.0.1:5173). Backend defaults to loopback port 3770.

Connect your agents

  1. After the opening logo, a new install opens Agent Setup Menu.
  2. Discover Agents — reads install / native identity metadata. It does not log in, change providers, install plugins, or start WSL distros for you.
  3. Pick harness + native identity, name the World connection, then Attach to Agent Intersect World.
  4. Continue to Agent Select, choose who joins this World, set avatars when asked.

Later launches skip completed setup. Escape for Menu reopens Agent Setup without wiping saved work.

World does not collect harness login credentials in the browser. Finish auth in each harness’s own app.

Deep dive: docs/AGENT_SETUP_MENU.md · full developer README preserved at docs/launch/README.developer.md

Links

License

MIT © MelaBuilt AI

Development

corepack pnpm@11.15.0 test
corepack pnpm@11.15.0 typecheck
corepack pnpm@11.15.0 lint

See docs/launch/README.developer.md for the longer agent-setup and acceptance notes.

Historical engineering phase notes and proof kits live under docs/internal/ (not required for using or building World).

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