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perf: wiring a monster attack adds about 4 ms to an idle tic that no expression accounts for
area: nativeNative mode: the tic simulation and renderer as SQL, and the WAD loaderNative mode: the tic simulation and renderer as SQL, and the WAD loaderperformanceThroughput below expectation, or a regressionThroughput below expectation, or a regressionStatus: Open.#479 In MarcusKainth/ClickDOOM;bug: rename replaces the second half of a doubled name
bugSomething isn't workingSomething isn't workingStatus: Open.#462 In MarcusKainth/ClickDOOM;native: divergence at tic 143, a damaged thing keeps its old frame
area: nativeNative mode: the tic simulation and renderer as SQL, and the WAD loaderNative mode: the tic simulation and renderer as SQL, and the WAD loaderdivergencerefemu and sqlcpu disagree on the same ROMrefemu and sqlcpu disagree on the same ROMStatus: Open.#459 In MarcusKainth/ClickDOOM;feat: the thinker rounds, the rest of the activation path, and the tic cost
enhancementA new feature or requestA new feature or requestStatus: Open.#376 In MarcusKainth/ClickDOOM;