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Texturinator

A free web-based procedural texture and volume generation toolkit for volumetric rendering, terrain generation.

Currently focused on:

  • Pseudo volume texture generation aka. 3D textures
  • Terrain / erosion map generation

Originally started as a rework of the older Unity-based tool: https://acetix.itch.io/pseudo-volume-generator


Try the Live Version

https://texturinator.buttermilch-dev.de


Features

Volumetric Texture Generation

Generate pseudo volume textures (3D texture atlases) for:

  • Volumetric clouds
  • Nebulae
  • Fog
  • Smoke
  • Raymarching shaders

These textures can be used in:

  • Unity
  • Unreal Engine
  • Godot
  • Custom OpenGL/WebGPU/WebGL renderers

Example

Volumetric raymarching example

Generates these textures Used for rendering volumes

Terrain & Erosion Generation

The project now also includes terrain and erosion texture generation based on the work of Rune Skovbo Johansen:

https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html

Used for generating height/erosion maps

Example


Project Goals

The long-term goal is to turn this into a modular procedural graphics toolkit for:

  • Volumetrics
  • Terrain generation
  • Procedural textures
  • Shader authoring workflows
  • Technical art pipelines

Contributions

Feel free to create issues or PRs if you have:

  • ideas
  • feature requests
  • bug reports
  • optimization improvements
  • rendering experiments

Contributions are always welcome.


Angular setup

This project was generated using Angular CLI version 19.2.1.

Development server

To start a local development server, run:

ng serve

Once the server is running, open your browser and navigate to http://localhost:4200/. The application will automatically reload whenever you modify any of the source files.

Code scaffolding

Angular CLI includes powerful code scaffolding tools. To generate a new component, run:

ng generate component component-name

For a complete list of available schematics (such as components, directives, or pipes), run:

ng generate --help

Building

To build the project run:

ng build

This will compile your project and store the build artifacts in the dist/ directory. By default, the production build optimizes your application for performance and speed.

Running unit tests

To execute unit tests with the Karma test runner, use the following command:

ng test

Running end-to-end tests

For end-to-end (e2e) testing, run:

ng e2e

Angular CLI does not come with an end-to-end testing framework by default. You can choose one that suits your needs.

Additional Resources

For more information on using the Angular CLI, including detailed command references, visit the Angular CLI Overview and Command Reference page.

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A free web-based procedural texture and volume generation toolkit for volumetric rendering, terrain generation.

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