Skip to content
View Maliik-B's full-sized avatar

Highlights

  • Pro

Block or report Maliik-B

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Maliik-B/README.md

Hi, I'm Maliik

Full-stack developer and game designer. I build production software and multiplayer games with TypeScript, React, Node.js, and game engines.

Projects

Nibble -- Food & Product Safety Platform

trynibble.app | Available on Google Play

A production PWA that aggregates food, drug, device, product, and vehicle recalls from government agencies across 13 countries. Users get personalized safety alerts based on dietary needs, allergies, and location.

  • Frontend: React + TypeScript, 48 pages, 14 languages, Capacitor for Android
  • Backend: Express.js API with 48 automated ingestion pipelines sourcing data from FDA, Health Canada, FSANZ, TGA, EU Safety Gate, RASFF, and 30+ other agencies
  • Data: PostgreSQL via Supabase, 108 migrations, full keyword extraction and classification
  • Monetization: Stripe + RevenueCat (subscription model)

158K LOC | 1,134 tests | 48 data pipelines | 13 countries | 14 languages

Private repository -- available for code walkthrough in interviews.


Waypoint IEP Server -- MCP Server for Education

An MCP server that helps teachers differentiate instruction for students with Individualized Education Programs (IEPs). Given a lesson and a student's IEP, the server provides Claude with structured context to produce specific, actionable instructional modifications.

  • TypeScript, Model Context Protocol (MCP 1.0)
  • Multi-student differentiation with accommodation matrices
  • Structured IEP data parsing, lesson plan analysis, and self-regulation checkpoints
  • Built for the Waypoint Learning Challenge

48 tests


RogueEr -- Multiplayer Poker Roguelike

A multiplayer poker game where the rules mutate every round. Players vote on rule changes that alter hand rankings, card properties, and win conditions.

  • TypeScript monorepo: Phaser 4 (client) + Colyseus (server) + shared game logic
  • 30-rule mutation system across 3 categories (hierarchy, card property, composition)
  • 4-stage hand evaluation pipeline with immutable state
  • Full betting engine, spectator system, action replay

9.5K LOC | 180 tests


Fable -- Narrative Deckbuilder

A Slay the Spire-inspired deckbuilder in Godot 4 with a narrative layer. Features a passion system that shifts combat dynamics based on story choices, and dual-personality characters that evolve across acts.

  • GDScript, Godot 4
  • Combat engine, procedural map generator, branching event system
  • Card/relic pools, status effects, shop and rest mechanics
  • Uses the Copy All Errors Godot editor plugin for batch-copying debugger output

6.3K LOC


Open Source

I contribute to the tools I build on:


Tech Stack

TypeScript React Node.js Express PostgreSQL Supabase Vite Stripe Godot GDScript Phaser

Pinned Loading

  1. Fable Fable Public

    GDScript

  2. RogueEr RogueEr Public

    TypeScript