Add SkillListField editor for character skills and master skill tree in admin panel#717
Draft
Add SkillListField editor for character skills and master skill tree in admin panel#717
Conversation
…aster skill tree Co-authored-by: sven-n <5238610+sven-n@users.noreply.github.com> Agent-Logs-Url: https://github.com/MUnique/OpenMU/sessions/56ac52d9-4a9d-46c6-8148-cedcccd99428
Copilot
AI
changed the title
[WIP] Add editor for skills and master skill tree of a character
Add SkillListField editor for character skills and master skill tree in admin panel
Mar 21, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Adds admin panel editing support for a character's
ICollection<SkillEntry>— both the regular skill list and the master skill tree (organized by root/rank as shown in-game).New components
SkillListFieldBuilder—IComponentBuildermatchingICollection<SkillEntry>, registered inAutoFieldsbeforeObjectCollectionFieldBuilderto take precedenceSkillListField.razor— two-section editor:ModalCreateNew<SkillEntry>+SkillEntryCreationForm, filtered by character class) and Remove per entryMasterSkillRoot), rows byRank, each skill showing name, prerequisite indicator (↑ RequiredSkill), and a0–MaximumLevelnumeric input; Reset Master Skills button clears all master entries (addresses Is it possible to reset the learned Master Points in the management panel? #495)SkillListField.razor.css— dark-themed CSS isolation; active skills (level > 0) highlighted in goldKey logic (
SkillListField.razor.cs)Characterowner fromValueExpression(pattern fromItemTable) to filter master skills byCharacterClassIDataSource<GameConfiguration>, filtered toQualifiedCharactersSkillEntry(level > 0, entry absent), updates in-place, or deletes (level → 0)Skill.MasterDefinition != nullOriginal prompt
📱 Kick off Copilot coding agent tasks wherever you are with GitHub Mobile, available on iOS and Android.