Backup your save. You can delete the mod .dll and the save data, but your crew will be forever changed.
Requires BepInEx - https://github.com/BepInEx/BepInEx/releases/tag/v5.4.21
Place both:
mc_svcrewroll
mc_svcrewroll.dll
in .\Star Valor\BepInEx\plugins\
Configurable:
- Base skill reroll cost (default: 50000).
- Base bonus reroll cost (default: 75000).
- Whether a skill's level is retained when rerolled (default: on).
- Restricted skill rolling (default: enabled - if disabled, duplicate and triplicate skill rolls are unrestricted).
- % chance of allowing a duplicate skill (default: 0.1% - supports 3 decimal places, anything more is effectively rounded up. Only used if restricted skill rolling is enabled).
- Possible bonuses popup delay (default: 1s)
settings in .\Star Valor\BepInEx\config\mc.starvalor.crewroll.cfg after first time launching game with mod installed.
Use:
- New menu in station.
- List of crew contains any crew in station or ship cargo (regardless of location). Assigned crew not listed. Unique crew not listed.
- "Reroll skills" button rerolls unlocked skills.
- "?" icon will, when hovered over, show a pop-up displaying possible bonuses for a skill and minimum skill rank required.
- Dice icon will reroll unlocked bonuses for a skill.
- Lock icon will lock or unlock a skill or bonus.
- Existing skill "+" icon will add or level a bonus where the skill has capacity for a new bonus.
- Add skill "+" icon shown only if crew has sufficient rarity for another skill, but hasn't learnt one yet.
Costs:
Lock or unlock a skill or bonus OR reroll bonuses = e^(0.3 x level) x base cost rounded to integer
Adding a skill = crew level / 10 (or 1 if below level 10) x base cost x number of skills crew already has
Reroll skills = sum of all individual skill costs. A skill's cost is added twice if that skill is locked.