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MC_SVCrewRoll

Backup your save. You can delete the mod .dll and the save data, but your crew will be forever changed.

Requires BepInEx - https://github.com/BepInEx/BepInEx/releases/tag/v5.4.21

Place both:
mc_svcrewroll
mc_svcrewroll.dll

in .\Star Valor\BepInEx\plugins\

Configurable:

  • Base skill reroll cost (default: 50000).
  • Base bonus reroll cost (default: 75000).
  • Whether a skill's level is retained when rerolled (default: on).
  • Restricted skill rolling (default: enabled - if disabled, duplicate and triplicate skill rolls are unrestricted).
  • % chance of allowing a duplicate skill (default: 0.1% - supports 3 decimal places, anything more is effectively rounded up. Only used if restricted skill rolling is enabled).
  • Possible bonuses popup delay (default: 1s)

settings in .\Star Valor\BepInEx\config\mc.starvalor.crewroll.cfg after first time launching game with mod installed.

Use:

  • New menu in station.
  • List of crew contains any crew in station or ship cargo (regardless of location). Assigned crew not listed. Unique crew not listed.
  • "Reroll skills" button rerolls unlocked skills.
  • "?" icon will, when hovered over, show a pop-up displaying possible bonuses for a skill and minimum skill rank required.
  • Dice icon will reroll unlocked bonuses for a skill.
  • Lock icon will lock or unlock a skill or bonus.
  • Existing skill "+" icon will add or level a bonus where the skill has capacity for a new bonus.
  • Add skill "+" icon shown only if crew has sufficient rarity for another skill, but hasn't learnt one yet.

Costs:

Lock or unlock a skill or bonus OR reroll bonuses = e^(0.3 x level) x base cost rounded to integer
Adding a skill = crew level / 10 (or 1 if below level 10) x base cost x number of skills crew already has
Reroll skills = sum of all individual skill costs. A skill's cost is added twice if that skill is locked.

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