The real-time, free, multiplayer word party game
🇮🇹 Italiano · 🇬🇧 English · 🇫🇷 Français · 🇩🇪 Deutsch · 🇪🇸 Español · 🇳🇱 Nederlands
🎮 Play at lexismash.it · 📖 Open source dictionary · 🐞 Report an issue
LexiSmash is a real-time multiplayer word game, made to be played in a group — live in the same room on a shared device, or remotely, each player from their own phone or computer. One player creates a room with a code, the others join, and together they build valid words to score points.
Not just a solitary puzzle: there's chat, there's music, there's someone trying to cheat — and the game notices.
- 🌍 Six genuinely complete languages — Italian, English, French, German, Spanish and Dutch each have their own dictionary, their own scoring system and their own game alphabet.
- 🎉 A real hangout-with-friends atmosphere — chat with a profanity filter, a jukebox with YouTube search and music synced across every player in the room, dynamic backgrounds, 30+ avatars.
- ⚖️ Fairness between players — a karma system tracks behavior over time, with real consequences for anyone repeatedly disrupting matches.
- 🏆 Progress that lasts beyond a single match — friends, achievements, XP/levels and a persistent cross-match leaderboard.
- ♿ Accessible for different ways of playing — voice control, gamepad/controller support, configurable keyboard shortcuts.
- 🤖 AI-powered bots to fill rooms that are too empty, with behavior designed to feel plausible.
- 📲 Installable and playable offline — as an app (PWA) on phone, tablet or computer, with full matches against bots even without a connection.
- 🏅 Tools for running real tournaments among friends or within a community, with automatically computed standings and brackets.
The lists of valid words for each language live in a separate public repository: LexiSmash_dictionaries. A word dictionary isn't a trade secret — words are missing, some are wrong, and anyone can propose a correction with a simple Pull Request. The game still uses its own protected copy of the dictionary, so players can't "download the answers."
Bug reports and issues for LexiSmash are collected here, in this organization's Issues section.
The game's code remains proprietary; the dictionary data in LexiSmash_dictionaries is distributed under an open license instead (details in that repository's README).