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Environment Controls
Environment controls let you override world settings like time of day, weather, traffic, and visual effects on a per-room basis. Every change syncs to all players in the room in real time.
These settings are found in the Scene Settings panel within the editor.
- All environment settings are per-room. Each room has its own independent environment.
- Changes are live — adjusting a slider or toggling a switch applies immediately for every player in the room.
- Settings persist — your environment configuration is saved to the database and restored when the room loads.
- Setting a value to its default (or clearing it) reverts that property to the normal game behavior.
| Setting | Type | Description |
|---|---|---|
| Time of Day | Hour / Minute | Set the in-game clock to a specific time. |
| Lock Time | Toggle | Freeze the clock at the current time, preventing the day/night cycle from progressing. |
Lock Time is useful for scenes that need consistent lighting. Set the time first, then enable Lock Time to hold it there.
Set the weather type for the room. Available weather types:
| Weather | Description |
|---|---|
| EXTRASUNNY | Bright, clear sky with intense sun |
| CLEAR | Standard clear weather |
| NEUTRAL | Mild, neutral conditions |
| SMOG | Hazy, polluted sky |
| FOGGY | Dense fog |
| OVERCAST | Heavy cloud cover |
| CLOUDS | Partly cloudy |
| CLEARING | Clouds breaking up after rain |
| RAIN | Rainfall |
| THUNDER | Thunderstorm with lightning |
| SNOW | Snowfall |
| BLIZZARD | Heavy snowstorm |
| SNOWLIGHT | Light snowfall |
| XMAS | Christmas-themed snow (includes festive details) |
| HALLOWEEN | Halloween-themed weather |
Snow weather types (SNOW, BLIZZARD, SNOWLIGHT, XMAS) automatically enable snow ground textures.
Fine-tune atmospheric conditions independently of the weather type.
| Setting | Range | Description |
|---|---|---|
| Wind Speed | 0 - 12 | How fast the wind blows. Affects vegetation, particles, and flags. |
| Wind Direction | Radians | The direction the wind blows from. |
| Rain Level | 0.0 - 1.0 | Rain particle intensity. Can be set independently of weather type. |
| Snow Level | 0.0 - 1.0 | Snow particle intensity. Can be set independently of weather type. |
These settings let you add rain or snow effects without changing the overall weather type, or increase wind independently.
| Setting | Range | Description |
|---|---|---|
| Cloud Type | Selection | The style of clouds displayed in the sky. |
| Cloud Opacity | 0.0 - 1.0 | How opaque the clouds are. 0 = transparent, 1 = fully opaque. |
Available cloud types: Altostratus, Cirrus, Cirrocumulus, Clear 01, Cloudy 01, Contrails, Horizon, horizonband1, horizonband2, horizonband3, Horsey, Nimbus, Puffs, RAIN, Shower, Snowy 01, Stormy 01, stratoscumulus, Stripey, Wispy.
| Setting | Type | Description |
|---|---|---|
| Blackout | Toggle | Disables all artificial lights — streetlights, building lights, vehicle headlights. Creates a dark world lit only by the sky. |
Combine Blackout with a specific time of day (e.g., 2:00 AM) for pitch-dark nighttime scenes.
| Setting | Type | Description |
|---|---|---|
| Gravity | 0 - 3 | 0 = Normal, 1 = Low, 2 = Very Low, 3 = Zero gravity. |
| Snow on Ground | Toggle | Forces snow ground textures on all surfaces. Auto-enabled when using snow weather types, but can also be toggled independently. |
| Ped Footprint Tracks | Toggle | Forces pedestrian footprint tracks to appear on all surfaces. |
| Vehicle Trails | Toggle | Forces vehicle tire trails to appear on all surfaces. |
| Setting | Range | Description |
|---|---|---|
| Wave Intensity | Number | Controls the intensity of ocean waves. |
Timecycle modifiers apply full-screen visual filters that change the look and feel of the game world.
| Setting | Type | Description |
|---|---|---|
| Timecycle Modifier | Text | The name of the visual filter to apply (e.g., color grading, cinematic looks). |
| Timecycle Strength | 0.0 - 2.0 | How strongly the filter is applied. Only takes effect when a modifier is set. |
Clearing the timecycle modifier also resets the strength. There are many timecycle modifiers available in GTA V — experiment with different names to find the look you want.
Control whether NPC vehicles and pedestrians spawn in your room. These are independent toggles.
| Setting | Default | Description |
|---|---|---|
| Vehicle Traffic | Enabled | Controls NPC cars, bikes, and parked vehicles. When disabled, existing NPC vehicles are removed and no new ones spawn. |
| Pedestrian Population | Enabled | Controls NPC pedestrians walking around. When disabled, existing NPC peds are removed and no new ones spawn. |
Disabling traffic is useful when building scenes where you want full control over which entities are present. Your placed entities (peds, vehicles, props) are never affected by these toggles — only the randomly spawning game NPCs.
Note: Player vehicles and player characters are never removed by traffic controls.
- All settings are per-room. Changing weather in one room does not affect other rooms.
- All settings sync to all room members automatically when changed.
- Settings persist across server restarts and resource reloads.
- Setting any property back to its default value restores the normal game behavior for that property.