CHIP-8 emulator in C++. POC for my Bachelor's Degree Thesis.
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0x00E0: Clear screen -
0x00EE: Return from subroutine -
0x1NNN: Jump to location -
0x2NNN: Call a subroutine at address NNN -
0x3XKK: Skip next instr. if V[X] == KK -
0x4XKK: Skip next instr. if V[X] != KK -
0x5XY0: Skip next instr. if V[X] == V[Y] -
0x6XKK: V[X] = KK -
0x7XKK: V[X] += KK -
0x8XY0: V[X] = V[Y] -
0x8XY1: V[X] OR V[Y] -
0x8XY2: V[X] AND V[Y] -
0x8XY3: V[X] XOR V[Y] -
0x8XY4: V[X] ADD V[Y] -
0x8XY5: V[X] SUB V[Y] -
0x8XY6: V[X] = V[X] / 2 -
0x8XY7: V[X] SUBN V[X] -
0x8XYE: V[X] = V[X] * 2 -
0x9XY0: Skip next instr. if V[X] != V[Y] -
0xANNN: I = NNN -
0xBNNN: pc = NNN + V[0x0] -
0xCXKK: V[X] = random byte AND KK -
0xDXYN: Display n-byte sprite starting at memory location I (V[X, V[Y]), V[F] = collision -
0xEX9E: Skip next instr. if key with value of V[X] is pressed -
0xEXA1: Skip next instr. if key with value of V[X] is NOT pressed -
0xFX07: V[X] = delay_timer -
0xFX0A: Wait for key press, store value of pressed key in V[X] -
0xFX15: delay_timer = V[X] -
0xFX18: sound_timer = V[X] -
0xFX1E: I = I + V[X] -
0xFX29: I + location_of_sprite_for_digit_V[X] -
0xFX33: Store BCD representation of V[X] in memory locations I, I+1 and I+2 -
0xFX55: Store registers V[0x0] through V[X] in memory starting at location I -
0xFX65: Read registers V[0x0] through V[X] from memory starting at location I
- CHIP-8 splash screen
- IBM logo
- Corax+ opcode test
- Flags test
- Quirks test
- Keypad test
- Beep test
T.B.A.
- Add debug mode
- Add telemetry
- Translate C++ code into WebAssembly
- Host assembly code on server