A Unity-based 3rd-Person Shooter game focused on cleaning.
Features:
- Player movement system (first unity game so really janky)
- Enemy AI (very basic)
- Weapons system
- Inventory / UI
- Cleanable dirty dots and trashpiles (clean all and win)
Tech:
- Unity (C#)
My Contributions Jameson:
- Programmed Player Movement, Enemy AI, and Weapons/Bombs.
- Implemented spawning logic and level design